Age | Commit message (Collapse) | Author |
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reusable
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sockets
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network_client.cpp
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like UDP/content packet handling
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NetworkClientSocket for server and client side
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some headers
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(from clients and the server)
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meaningful names
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order doesn't require up to 765 commands.
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O(1) instead of O(n)
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hidden destructor call from Swap().
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define as well.
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static const variables
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DEFINE_UNAVAILABLE_CONTENT_RECEIVE_COMMAND and DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND
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>= 32.
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sure all members are properly initialized
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subclassing it
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triggered the server to close the connection
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'command response' to the client as the connection has already been terminated
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about
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protocol and improve the naming of some variables
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if a header require a header make it include that header
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client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
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trunk and 1.0.0 betas; 0.7.5 and before can't be crashed though.
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NetworkSend_Init() is useless
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