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path: root/src/network/core/game_info.cpp
AgeCommit message (Expand)Author
2021-08-10Change: remove the ability to control "max spectators" (#9466)Patric Stout
2021-07-21Cleanup: remove some references to the old master-serverRubidium
2021-07-18Feature: [Game Coordinator] Send NewGRF names to the clientRubidium
2021-07-18Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInforubidium42
2021-07-18Remove: the concept of UnknownGRFsrubidium42
2021-07-14Add: inform clients what game-script a server is running (#9441)Patric Stout
2021-07-11Feature: join servers based on their invite codePatric Stout
2021-07-08Fix 9e32c618: network revision was always empty (#9419)Patric Stout
2021-06-15Codechange: [Network] Use string_view for network compatability checkrubidium42
2021-06-14Fix: [Network] Determining GetNetworkRevisionString could overflow and underf...rubidium42
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-05-13Codechange: move passwords in settings to std::stringrubidium42
2021-05-12Change: reworked the debug levels for network facility (#9251)Patric Stout
2021-05-06Codechange: [Network] Use std::string for NetworkGameInforubidium42
2021-05-05Cleanup: [Network] Remove variable from NetworkGameInfo that is only used dur...Rubidium
2021-05-05Change: [Network] Update server's NetworkServerGameInfo only when neededrubidium42
2021-05-05Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...rubidium42
2021-04-27Codechange: refactor CheckGameCompatibility() from existing functionPatric Stout
2021-04-27Codechange: be explicit in pointer comparisonsPatric Stout
2021-04-27Codechange: move all NetworkGameInfo related functions to a single filePatric Stout