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2019-02-03Change: Increase NETWORK_REVISION_LENGTH to 33 bytesNiels Martin Hansen
2017-01-14(svn r27729) -Codechange: Do not count static NewGRF when checking for the ↵frosch
maximum number of NewGRFs in a game. -Codechange: Remove LAST_GRF_SLOT and MAX_NEWGRFS. Now NETWORK_MAX_GRF_COUNT is the only constant to specify the maximum number of non-static NewGRF. -Codechange: Increase the number of file slots, effectively increasing the maximum number of static NewGRF and baseset GRFs.
2013-07-12(svn r25590) -Codechange: Align doxygen comments againplanetmaker
2013-07-12(svn r25589) -Fix [FS#5646]: Ensure that sent and received length of json ↵planetmaker
strings are the same (based on patch by Xaroth)
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-10-21(svn r23047) -Documentation: silly typo in commenttruebrain
2010-12-05(svn r21412) -Codechange: limit company name by amount of characters, not bytesrubidium
2010-10-17(svn r20963) -Add: stubs for a remote administration connectionrubidium
2010-05-13(svn r19809) -Codechange: make some unnamed network related enums/defines ↵rubidium
static const variables
2010-02-03(svn r18994) -Change: content mirroring support (based on work by TrueBrain).rubidium
2010-01-21(svn r18875) -Codechange: remove some unneeded bits from the network ↵rubidium
protocol and improve the naming of some variables
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-04-26(svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI ↵yexo
companies, since joining an AI company is not possible.
2009-04-09(svn r16000) -Feature: IPv6 supportrubidium
2009-01-17(svn r15126) -Feature: downloading content from a central server ↵rubidium
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-08-13(svn r14063) -Codechange: replace some "magic" constants with enumified ↵rubidium
constants.
2008-08-12(svn r14052) -Codechange: make the size of the chat message "box" ↵rubidium
configurable and increase the default size slightly so it can hold the longest chat messages.
2008-08-11(svn r14045) -Codechange: move the network's limitation to chat messages to ↵rubidium
a more logical location and give it a more consistent name.
2008-07-17(svn r13713) -Fix: possible crash on creating a network packet.rubidium
2008-07-17(svn r13712) -Fix: enforce the length restrictions of company and president ↵rubidium
name in the commands too.
2008-06-04(svn r13378) -Fix (r13375): compilation without network support was brokensmatz
2008-04-09(svn r12637) -Fix [FS#1913]: possible NULL pointer dereference when reading ↵rubidium
some NewGRF data.
2008-03-24(svn r12407) -Add [FS#1866]: more language flags for serversglx
2007-12-02(svn r11557) -Codechange: send and store the passwords a little more secure ↵rubidium
to/in the servers. Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers. NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
2007-10-30(svn r11357) -Fix: NetworkUniqueID could be 80 chars, while the max size we ↵truelight
generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;)
2007-06-01(svn r10017) -Add (FS#790): more languages flags for serversglx
2007-02-23(svn r8857) -Documentation: Added some doxygen @file tags, repaired others ↵celestar
(the @file tag MUST be found before any line of code, that includes preprocessor directives).
2007-02-08(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵truelight
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
2007-01-28(svn r8445) -Cleanup: remove some @params from comments as the parameters ↵rubidium
did not exist anymore and add comments to several variables/functions.
2007-01-23(svn r8372) -Fix (8361): NUM_LANDSCAPE comes (via some detour) from ↵rubidium
openttd.h, which does not exist in the masterserver/updater.
2007-01-06(svn r7932) -Fix (r7931): committed a few files too much :( (the ones I used ↵rubidium
to test the new masterserver)
2007-01-06(svn r7931) -Fix (r7759): multiple (different) -O flags made compilations ↵rubidium
with the wrong optimisations.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.