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authorplanetmaker <planetmaker@openttd.org>2013-07-12 17:15:13 +0000
committerplanetmaker <planetmaker@openttd.org>2013-07-12 17:15:13 +0000
commitbb7f08f8db5e32394223b9a738bfb4cc81bd5359 (patch)
treecec61e9d49297ea40013a38f30af762c943bba35 /src/network/core/config.h
parent2e390613a6c5854b62215ada489ef0c792a6507f (diff)
downloadopenttd-bb7f08f8db5e32394223b9a738bfb4cc81bd5359.tar.xz
(svn r25590) -Codechange: Align doxygen comments again
Diffstat (limited to 'src/network/core/config.h')
-rw-r--r--src/network/core/config.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h
index 08a93ea70..93f75e377 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -25,33 +25,33 @@ static const char * const NETWORK_CONTENT_MIRROR_URL = "/bananas";
/** Message sent to the masterserver to 'identify' this client as OpenTTD */
static const char * const NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister";
-static const uint16 NETWORK_MASTER_SERVER_PORT = 3978; ///< The default port of the master server (UDP)
-static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
-static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
-static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
-static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
-static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
+static const uint16 NETWORK_MASTER_SERVER_PORT = 3978; ///< The default port of the master server (UDP)
+static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
+static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
+static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
+static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
+static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
-static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
+static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
-static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
-static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
-static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
-static const byte NETWORK_MASTER_SERVER_VERSION = 2; ///< What version of master-server-protocol do we use?
+static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
+static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
+static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
+static const byte NETWORK_MASTER_SERVER_VERSION = 2; ///< What version of master-server-protocol do we use?
-static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
-static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
-static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0'
-static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0'
-static const uint NETWORK_REVISION_LENGTH = 15; ///< The maximum length of the revision, in bytes including '\0'
-static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
-static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
-static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
-static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
+static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
+static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
+static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0'
+static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0'
+static const uint NETWORK_REVISION_LENGTH = 15; ///< The maximum length of the revision, in bytes including '\0'
+static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
+static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
+static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
+static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = SEND_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than SEND_MTU including header (3 bytes)
-static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
+static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
-static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
+static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
/**
* Maximum number of GRFs that can be sent.