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AgeCommit message (Expand)Author
2021-07-19Fix: [Fluidsynth] Crash when debug output enabled (#9446)Charles Pigott
2021-06-13Codechange: replace IConsolePrintF with IConsolePrint and fmt formattingrubidium42
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-05-24Fix: Workarounds for BeMidi driver to work properly on Haikumilek7
2021-05-24Fix: Building on Haikumilek7
2021-05-10Cleanup: [Fluidsynth] Remove fluid_player_joinRubidium
2021-05-05Cleanup: [Fluidsynth] Comply better with the coding stylerubidium42
2021-05-03Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song (#9181)rubidium42
2021-04-24Codechange: Use std::string in console commands/aliases registration, and std...Loïc Guilloux
2021-04-07Fix: Honor default soundfont for FluidSynthGhislain Antony Vaillant
2021-04-07Fix: Use FluidSynth default soundfontGhislain Antony Vaillant
2021-04-07Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of sta...Niels Martin Hansen
2021-04-04Codechange: Use COINIT_MULTITHREADED in CoInitializeEx (#8938)Milek7
2021-02-23Codechange: Switch to explicit wide stringsNiels Martin Hansen
2021-02-23Remove: [Win32] Last pretenses of being able to build for Windows 95Niels Martin Hansen
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-09-25Codechange: Make codestyle for CMake files consistent for 'control' statementsCharles Pigott
2020-07-03Fix: Globally apply preprocessor directive coding styleTechGeekNZ
2020-06-05Codechange: remove #ifdef from .cpp files to exclude featuresPatric Stout
2020-06-05Add: introduce CMake for project managementPatric Stout
2020-05-21Codechange: Use std::string in the driver and blitter selection code.Michael Lutz
2020-05-08Fix: Two issues in MIDI file writerNiels Martin Hansen
2020-04-12Remove: [OSX] Old QuickTime music driver.Michael Lutz
2020-04-12Remove: [OSX] Support for the pre-10.5 audio/music APIs.Michael Lutz
2020-02-07Fix #7885: [Fluidsynth] Use recommended method of setting sample rateNiels Martin Hansen
2020-01-12Fix: Silence all notes when stopping song in fluidsynthMilek7
2020-01-12Fix: correct checking of fluid_settings_setnum return codeMilek7
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-11-01Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply memory ...Michael Lutz
2019-09-30Fix: Signedness issue in midi driverCharles Pigott
2019-09-30Codechange: Fix warning about discarding qualifiers by *really* casting the v...Charles Pigott
2019-09-30Fix: Compilation error on MinGW due to usage of C++17 template deductionCharles Pigott
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-09-29Fix: [OSX] Macro name conflict when trying to compile the QuickTime music dri...Michael Lutz
2019-08-31Add: [Win32] Select MIDI device by port nameNiels Martin Hansen
2019-07-07Fix 27384486e4: Error in GM Reset sysex dataNiels Martin Hansen
2019-07-04Fix: Correctly reset playback between songs in win32_m driverNiels Martin Hansen
2019-07-04Fix: Correctly reset playback between songs in DMusic driverNiels Martin Hansen
2019-07-04Fix: Don't keep mutex locked while parsing MIDI dataNiels Martin Hansen
2019-07-04Fix: Time values should be DWORD everywhere in win32_mNiels Martin Hansen
2019-07-04Codechange: Fix comment indentationNiels Martin Hansen
2019-07-04Codechange: Use common source for well-known SysEx messages in Windows music ...Niels Martin Hansen
2019-07-04Codechange: Add some const in preparationNiels Martin Hansen
2019-07-04Codechange: Use std::mutex instead of CRITICAL_SECTION in win32_mNiels Martin Hansen
2019-05-04Codechange: replace grow() usage for MidiFileglx
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-06Codechange: Use platform independent C++11 function for sleeping on a thread.Michael Lutz
2019-04-06Codechange: Replace custom thread code with C++11 thread objects.Michael Lutz