Age | Commit message (Collapse) | Author |
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president and company renaming commands, too
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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renamed before building anything, company name changed
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constants.
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with all other structs/classes that are in a pool.
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name in the commands too.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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something more than whitespace as description of files that don't have a description.
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handling and bring it in line with the coding guidelines.
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when the variable can just be unsigned...
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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of a global variable. Patch by Noldo (FS#1114).
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when it's not necessary.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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saves
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some warnings and disclaimers when you want to unpause it.
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instead calling it every time the vehicle is drawn
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GameDifficulty instead on relying ints to always be 32 bits, which they are not.
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some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
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vehicles that can have names, and skip inactive players.
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inconsistent, and tested all 'namespaces'. now only check names of the same type.
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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money64, which is now renamed to player_money.
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easily modified.
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loan commands a little better readable.
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already have
a symbol called _pause (and therefor our variable conflicts with
thatone. We shouldn't be using _ as global indicator.....)
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