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authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commit923e21129c94c36bb403e955a1f334ef34722e8b (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/misc_cmd.cpp
parent2a816fb685b373e38347f809bcdc7f2fdef0139c (diff)
downloadopenttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/misc_cmd.cpp')
-rw-r--r--src/misc_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp
index 6da4895fb..0b06a718d 100644
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -145,7 +145,7 @@ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
switch (p2) {
default: return CMD_ERROR; // Invalid method
case 0: // Take some extra loan
- loan = (IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
+ loan = (IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
break;
case 1: // Take a loan as big as possible
loan = _economy.max_loan - p->current_loan;
@@ -181,7 +181,7 @@ CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
switch (p2) {
default: return CMD_ERROR; // Invalid method
case 0: // Pay back one step
- loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
+ loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
break;
case 1: // Pay back as much as possible
loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL);
@@ -359,7 +359,7 @@ CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*/
CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
- if (!_settings.economy.give_money) return CMD_ERROR;
+ if (!_settings_game.economy.give_money) return CMD_ERROR;
const Player *p = GetPlayer(_current_player);
CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));