Age | Commit message (Collapse) | Author |
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network support.
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client so it is immediatelly clear which one you are working with.
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ShowQueryString()
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sprites: fonts, recolour, mapgen and normal sprites.
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networking enabled.
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trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
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constants.
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with all other structs/classes that are in a pool.
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Dimension instead of uint16[2] for resolutions
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-Fix: MP advertising was not advertising.
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headers so that nothing from the network directory needs to include basically all network headers.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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Window constructors.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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the Window class and remove Window from their naming.
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to modify the state of the statusbar from outside the statusbar.
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not have to return the Window they just created.
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same thing.
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a Window constructor.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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single file instead of scattering the functionality over several files.
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Patch by Alberth.
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instead of transparent
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little neighbourhood. Based on a patch by Dominik.
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buildings, so show tick when buildings are transparent.
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news
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settings and make in switchable by Ctrl+9
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building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
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tree while transparent building patch setting
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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unneeded include from openttd.h.
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when it's not necessary.
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