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authorrubidium <rubidium@openttd.org>2008-04-19 13:17:19 +0000
committerrubidium <rubidium@openttd.org>2008-04-19 13:17:19 +0000
commit51c7ba39a4875272b420918e91e36c9b40f2f1a2 (patch)
tree348fbfb9f47ee42508b8c42686b7eeb304b7f0ab /src/main_gui.cpp
parent99733b2b3e98728368ef1c5685c4ddbe6b59daf4 (diff)
downloadopenttd-51c7ba39a4875272b420918e91e36c9b40f2f1a2.tar.xz
(svn r12789) -Codechange: rename AssignWindowViewport to InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 6fe53a425..bf8ba3b7c 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -412,7 +412,7 @@ void SetupColorsAndInitialWindow()
int height = _screen.height;
Window *w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
- AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
+ InitializeWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
/* XXX: these are not done */
switch (_game_mode) {