Age | Commit message (Collapse) | Author |
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korean: 6 changes by telk5093
hungarian: 34 changes by pnpBrumi
indonesian: 16 changes by dimaspaf14
latvian: 94 changes by lexuslatvia
polish: 2 changes by pAter-exe
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vietnamese: 6 changes by myquartz
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greek: 121 changes by dionisis84
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arabic (egypt): 21 changes by AviationGamerX
finnish: 2 changes by hpiirai
turkish: 59 changes by ahmetlii
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swedish: 2 changes by joeax910
spanish (mexican): 7 changes by absay
slovenian: 2 changes by Yeznick
greek: 60 changes by dionisis84
german: 7 changes by Wuzzy2
dutch: 2 changes by Afoklala
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norwegian (bokmal): 5 changes by buzzCraft, 2 changes by Anolitt
english (us): 7 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
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greek: 28 changes by dionisis84
portuguese: 2 changes by azulcosta
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greek: 17 changes by dionisis84
catalan: 4 changes by J0anJosep
portuguese (brazilian): 2 changes by Vimerum
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swedish: 8 changes by joeax910
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popup (#9506)
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.
This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
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indonesian: 32 changes by dimaspaf14
russian: 2 changes by Ln-Wolf
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korean: 5 changes by telk5093
dutch: 5 changes by Afoklala
portuguese (brazilian): 3 changes by AKANexus
polish: 5 changes by pAter-exe
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italian: 13 changes by CoderLel
russian: 1 change by Ln-Wolf
french: 2 changes by glx22
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finnish: 3 changes by hpiirai
portuguese: 2 changes by azulcosta
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finnish: 2 changes by hpiirai
portuguese: 1 change by azulcosta
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Currently it says "the server" which is a bit ambigious. Be more
specific.
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catalan: 2 changes by J0anJosep
french: 1 change by glx22
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russian: 1 change by Ln-Wolf
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This prevents two servers battling for the same invite-code. Now
the last one wins.
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chinese (simplified): 1 change by goodspeed34
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chinese (simplified): 82 changes by goodspeed34
french: 2 changes by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 2 changes by Vimerum
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portuguese: 1 change by azulcosta
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lobby window (#9467)
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.
Instead, "Join Game" now just joins the game as spectators.
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Referring to one window in two ways is a bit annoying.
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Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
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vietnamese: 28 changes by KhoiCanDev
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latvian: 13 changes by osprinkis
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norwegian (bokmal): 28 changes by Anolitt
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french: 12 changes by glx22
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portuguese (brazilian): 6 changes by Vimerum
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dutch: 13 changes by Afoklala
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slovak: 39 changes by ApplePie420
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finnish: 14 changes by hpiirai
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german: 10 changes by Wuzzy2
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german: 4 changes by danidoedel
romanian: 23 changes by ALEX11BR
portuguese (brazilian): 6 changes by jpsl00
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romanian: 17 changes by ALEX11BR
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swedish: 9 changes by joeax910
russian: 1 change by Ln-Wolf
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russian: 9 changes by Ln-Wolf
catalan: 25 changes by J0anJosep
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spanish (mexican): 13 changes by absay
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english (us): 15 changes by 2TallTyler
korean: 12 changes by telk5093
russian: 3 changes by Ln-Wolf
portuguese: 12 changes by azulcosta
polish: 98 changes by pAter-exe
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swedish: 1 change by joeax910
romanian: 36 changes by ALEX11BR
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TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.
It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
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