Age | Commit message (Collapse) | Author |
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german: 23 changes by Wuzzy2
russian: 70 changes by Ln-Wolf
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catalan: 11 changes by J0anJosep
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norwegian (bokmal): 65 changes by fnutt
french: 1 change by glx22
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norwegian (bokmal): 10 changes by buzzCraft
spanish (mexican): 7 changes by absay
korean: 1 change by telk5093
indonesian: 30 changes by dimaspaf14
finnish: 1 change by hpiirai
catalan: 2 changes by gerardnll
portuguese (brazilian): 4 changes by AKANexus
polish: 1 change by yazalo
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korean: 14 changes by telk5093
finnish: 1 change by hpiirai
spanish: 41 changes by MontyMontana
polish: 5 changes by yazalo
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spanish (mexican): 64 changes by absay
indonesian: 7 changes by dimaspaf14
finnish: 94 changes by hpiirai
slovak: 25 changes by gpalino
french: 11 changes by glx22
polish: 11 changes by yazalo
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spanish (mexican): 1 change by absay
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arabic (egypt): 30 changes by AviationGamerX
indonesian: 30 changes by dimaspaf14
german: 12 changes by MagnumSociety
french: 5 changes by glx22
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korean: 1 change by telk5093
finnish: 1 change by hpiirai
polish: 5 changes by yazalo
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korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
catalan: 11 changes by J0anJosep
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Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.
The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.
While at it, styled the GUI a bit better, as the way the text
was presented was odd.
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korean: 2 changes by telk5093
finnish: 2 changes by hpiirai
dutch: 49 changes by Afoklala
spanish: 16 changes by Luis45ccs
french: 7 changes by dimensi0n
polish: 2 changes by yazalo
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(#8516)
Before it was shown as a normal order, but the vehicle was skipping
it. This was rather unclear to the user. Now it is red and contains
text with some hints what is going on.
The text is prefixed rather than post-fixed, as we have many
post-fixes already.
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spanish (mexican): 5 changes by absay
korean: 5 changes by telk5093
finnish: 5 changes by hpiirai
latvian: 14 changes by lexuslatvia
spanish: 23 changes by SeveralCircles, 10 changes by Luis45ccs
polish: 5 changes by yazalo
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construction (#8274)
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polish: 7 changes by yazalo
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This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
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persian: 24 changes by alisaffari97
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spanish (mexican): 14 changes by absay
finnish: 32 changes by hpiirai
polish: 2 changes by yazalo
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finnish: 3 changes by hpiirai
catalan: 29 changes by J0anJosep
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finnish: 4 changes by hpiirai
french: 1 change by glx22
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spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
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korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
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korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
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russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
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korean: 18 changes by telk5093
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finnish: 10 changes by hpiirai
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adding two separate search buttons.
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finnish: 1 change by hpiirai
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arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
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korean: 2 changes by telk5093
catalan: 13 changes by perezdidac
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Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
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Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
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This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
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vietnamese: 3 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
polish: 11 changes by yazalo
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