Age | Commit message (Collapse) | Author |
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do not duplicate the itemtext to the description.
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hebrew - 5 changes by dnd_man
norwegian_bokmal - 284 changes by mantaray
norwegian_nynorsk - 1 changes by mantaray
portuguese - 1 changes by JayCity
romanian - 2 changes by tonny
russian - 2 changes by Lone_Wolf
slovenian - 89 changes by ntadej
welsh - 2 changes by welshdragon
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a non-breaking one
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vehicle details
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croatian - 36 changes by
danish - 3 changes by beruic
dutch - 1 changes by Yexo
french - 4 changes by glx
german - 1 changes by planetmaker
polish - 6 changes by mirqus, silver_777
spanish - 10 changes by Terkhen
welsh - 1 changes by welshdragon
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start at 0
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strings.
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make the 'current order'-arrow in order and timetable GUI RTL aware.
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black instead of (the default) white
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somewhat big font aware
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duplicating strings with 'only' the 0 differing
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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client aborting to join or actually joining
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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limitations and unused code/strings.
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PMing
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the currency window is nested.
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more general usage.
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building (in the future buying) vehicles.
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conversion to nested widgets
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clicked instead of changing the text colour to white
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italian - 1 changes by lorenzodv
welsh - 16 changes by welshdragon
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finnish - 1 changes by jpx_
german - 2 changes by planetmaker
greek - 49 changes by fumantsu
serbian - 62 changes by etran
welsh - 6 changes by welshdragon
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files except english.txt
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strings in other language files too
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to all languages
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relatives
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