Age | Commit message (Collapse) | Author |
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client so it is immediatelly clear which one you are working with.
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sprites: fonts, recolour, mapgen and normal sprites.
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slopes, just in case someone needs them for fallback.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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from openttd.h to their own headers.
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something more than whitespace as description of files that don't have a description.
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including other headers in variables.h.
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make it static inline
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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unneeded include from openttd.h.
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of a global variable. Patch by Noldo (FS#1114).
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logical disposition
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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their respective places.
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LeviathNL.
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some new slopes. Patch by frosch.
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and HasFoundation{NW|NE}. Patch by frosch.
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appropriate enums and functions. Patch by frosch.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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SLOPE_STEEP_E (frosch)
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fixing FS#119.
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easily modified.
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road types on a single tile.
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landscape types.
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climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
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tags and (more than just) a few comments style.
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