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authorbelugas <belugas@openttd.org>2007-03-03 04:04:22 +0000
committerbelugas <belugas@openttd.org>2007-03-03 04:04:22 +0000
commitb71354dc406340a0d9b57b64b17ea5f3758e4309 (patch)
treea56d1e1d13bc7d618e33a50ed711f4c5387a5c21 /src/landscape.cpp
parent6887fbbaaf73751fe0675e322c83fddcdb9f09d8 (diff)
downloadopenttd-b71354dc406340a0d9b57b64b17ea5f3758e4309.tar.xz
(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index c790d9c04..06cb02d7b 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -172,7 +172,7 @@ static Slope GetFoundationSlope(TileIndex tile, uint* z)
Slope tileh = GetTileSlope(tile, z);
Slope slope = _tile_type_procs[GetTileType(tile)]->get_slope_tileh_proc(tile, tileh);
- // Flatter slope -> higher base height
+ /* Flatter slope -> higher base height */
if (slope < tileh) *z += TILE_HEIGHT;
return slope;
}
@@ -223,7 +223,7 @@ void DrawFoundation(TileInfo *ti, uint f)
if (IsSteepSlope(ti->tileh)) {
SpriteID lower_base;
- // Lower part of foundation
+ /* Lower part of foundation */
lower_base = sprite_base;
if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
AddSortableSpriteToDraw(
@@ -232,24 +232,24 @@ void DrawFoundation(TileInfo *ti, uint f)
ti->z += TILE_HEIGHT;
ti->tileh = _inclined_tileh[f - 15];
if (f < 15 + 8) {
- // inclined
+ /* inclined */
AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
OffsetGroundSprite(31, 9);
} else if (f >= 15 + 8 + 4) {
- // three corners raised
+ /* three corners raised */
SpriteID upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2;
AddSortableSpriteToDraw(upper, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
AddChildSpriteScreen(upper + 1, PAL_NONE, 31, 9);
OffsetGroundSprite(31, 9);
} else {
- // one corner raised
+ /* one corner raised */
OffsetGroundSprite(31, 1);
}
} else {
if (f < 15) {
- // leveled foundation
- // Use the original slope sprites if NW and NE borders should be visible
+ /* leveled foundation
+ * Use the original slope sprites if NW and NE borders should be visible */
if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
@@ -257,7 +257,7 @@ void DrawFoundation(TileInfo *ti, uint f)
ti->tileh = SLOPE_FLAT;
OffsetGroundSprite(31, 1);
} else {
- // inclined foundation
+ /* inclined foundation */
AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
ti->tileh = _inclined_tileh[f - 15];
OffsetGroundSprite(31, 9);
@@ -304,6 +304,7 @@ void GetTileDesc(TileIndex tile, TileDesc *td)
/** Clear a piece of landscape
* @param tile tile to clear
+ * @param flags of operation to conduct
* @param p1 unused
* @param p2 unused
*/
@@ -317,6 +318,7 @@ int32 CmdLandscapeClear(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Clear a big piece of landscape
* @param tile end tile of area dragging
* @param p1 start tile of area dragging
+ * @param flags of operation to conduct
* @param p2 unused
*/
int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -332,7 +334,7 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
- // make sure sx,sy are smaller than ex,ey
+ /* make sure sx,sy are smaller than ex,ey */
ex = TileX(tile);
ey = TileY(tile);
sx = TileX(p1);
@@ -357,9 +359,9 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
DoCommand(TileXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- // draw explosion animation...
+ /* draw explosion animation... */
if ((x == sx || x == ex) && (y == sy || y == ey)) {
- // big explosion in each corner, or small explosion for single tiles
+ /* big explosion in each corner, or small explosion for single tiles */
CreateEffectVehicleAbove(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2, 2,
sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
);
@@ -390,7 +392,7 @@ void RunTileLoop(void)
_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) {
- tile += TILELOOP_SIZE; /* no overflow */
+ tile += TILELOOP_SIZE; // no overflow
} else {
tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */
}