Age | Commit message (Collapse) | Author |
|
active in multiplayer for desync reasons, even when activated in singleplayer previously
|
|
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
in the TextRefStack.
|
|
dropdowns
|
|
|
|
|
|
icon at the right. (sbr)
|
|
|
|
rows and columns from the resize step size.
|
|
widgets.
|
|
window to its default size.
|
|
|
|
after construction.
|
|
window.
|
|
Eagle_rainbow)
|
|
|
|
various sources (including Eagle_rainbow, MinchinWeb)
|
|
window, it's not useful.
|
|
easier navigating in the industry chain window.
|
|
|
|
|
|
buttons, and generally make their usage more consistent.
|
|
|
|
|
|
|
|
understandable
|
|
|
|
|
|
with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
|
|
error.h
|
|
use instead of property 18.
|
|
returning D0xx texts.
|
|
|
|
supplied and thus should have a default colour.
|
|
StartTextRefStackUsage() to make it more obvious that you must call StopTextRefStackUsage() at some point. Also extent the documentation.
|
|
|
|
indices with the DOS palette indices.
|
|
|
|
|
|
OnInvalidateData().
|
|
list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
|
|
difficulty.industry_density.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
got closed
|