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authorfrosch <frosch@openttd.org>2011-11-08 17:26:13 +0000
committerfrosch <frosch@openttd.org>2011-11-08 17:26:13 +0000
commitb98c7763de42eda4b3d19604bc3f33452b9b05e4 (patch)
tree3a0092e76fa25fd7d025cefe8e105875b99c5c8f /src/industry_gui.cpp
parentb374b92bfb06745d21701d398bb0c78a395498b4 (diff)
downloadopenttd-b98c7763de42eda4b3d19604bc3f33452b9b05e4.tar.xz
(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18.
Diffstat (limited to 'src/industry_gui.cpp')
-rw-r--r--src/industry_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 1ea3967fd..9c2e825f6 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -209,7 +209,7 @@ class BuildIndustryWindow : public Window {
bool timer_enabled; ///< timer can be used
uint16 count; ///< How many industries are loaded
IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
- bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever)
+ bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_PROBABILITY (if ever)
Scrollbar *vscroll;
/** The offset for the text in the matrix. */
@@ -247,7 +247,7 @@ class BuildIndustryWindow : public Window {
continue;
}
this->index[this->count] = ind;
- this->enabled[this->count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
+ this->enabled[this->count] = (_game_mode == GM_EDITOR) || GetIndustryProbabilityCallback(ind, IACT_USERCREATION, 1) > 0;
/* Keep the selection to the correct line */
if (this->selected_type == ind) this->selected_index = this->count;
this->count++;
@@ -582,7 +582,7 @@ public:
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
if (indsp->enabled) {
- bool call_back_result = CheckIfCallBackAllowsAvailability(this->selected_type, IACT_USERCREATION);
+ bool call_back_result = GetIndustryProbabilityCallback(this->selected_type, IACT_USERCREATION, 1) > 0;
/* Only if result does match the previous state would it require a redraw. */
if (call_back_result != this->enabled[this->selected_index]) {