Age | Commit message (Collapse) | Author |
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heightmaps to OOM-crash the game
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It will add some slack to the map height limit if that was set
to auto.
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This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
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DetailedFileType.
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to heightlevels > 0, instead of giving heightlevel 1 a bigger loading. Sea level remains at pure black only.
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of intervals, not by the value of the highest interval. Otherwise the highest interval becomes non-proportionally small.
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heightmaps
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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to new IsInnerTile method (cirdan, LordAro)
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Eagle_rainbow)
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error.h
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comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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(Based on patch by monoid)
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(some) files instead of the default one
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more likely to be updates [d-m].
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before the details string.
Gentlemen, swap your string parameters.
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relatives
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generation" sprites with garbage.
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that are in .tar files
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color and colour.
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sea level at both southern borders
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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unneeded include from openttd.h.
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logical disposition
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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comments style.
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when they're unreachable
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