Age | Commit message (Collapse) | Author |
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passed the vehicle type in all cases, but the type is actually not needed.
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draw different sprites on the map and in various GUIs.
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for the ALL and DEFAULT groups.
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declared in string_func.h.
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OnInvalidateData().
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list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
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using RTL languages.
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be too small
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window title (sbr)
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afterwards
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BaseVehicleList and use that instead of "dereferencing" the window number and storing some information twice
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commands as well
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list instead of a string of parameters
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CmdSendVehicleToDepot
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and vehicle to clone orders from directly from vehicle lists and depot window
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some headers
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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names.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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whereas for building those vehicles, which uses the exact same window, it was white.
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GetScrolledRowFromWidget().
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BaseVehicleListWindow::BuildActionDropdownList() also for the normal vehicle list.
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BaseVehicleListWindow::BuildActionDropdownList().
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pixel too low (sbr).
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ones when using rtl languages (sbr)
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consistency (1 vs 2900 cases); some GCCs/ICCs are known to warn about the former case, but it's valid C++.
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