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author | frosch <frosch@openttd.org> | 2011-03-08 20:52:59 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-03-08 20:52:59 +0000 |
commit | 77d1dcb92633b2bd8ce9c878f75b1e9363324983 (patch) | |
tree | 5ebc7be52bfc90174a44de3cf7879b386b3cc6c1 /src/group_gui.cpp | |
parent | b997ebb94292972f445bd11678ae7768618e0299 (diff) | |
download | openttd-77d1dcb92633b2bd8ce9c878f75b1e9363324983.tar.xz |
(svn r22228) -Fix (r22135)[FS#4546]: Do not resort town, industry and signs list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
Diffstat (limited to 'src/group_gui.cpp')
-rw-r--r-- | src/group_gui.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp index 1c1453bcf..6f23af3fb 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -255,6 +255,9 @@ public: virtual void OnInvalidateData(int data) { + /* We can only set the trigger for resorting/rebuilding. + * We cannot safely resort at this point, as there might be multiple scheduled invalidations, + * and a rebuild needs to be done first though it is scheduled later. */ if (data == 0) { this->vehicles.ForceRebuild(); this->groups.ForceRebuild(); |