Age | Commit message (Collapse) | Author |
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DecreaseGroupNumVehicle() with GroupStatistics::CountVehicle().
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GroupStatistics::UpdateAfterLoad().
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(partly by planetmaker).
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more likely to be updates [d-m].
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which were sometimes missing and sometimes just typos
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time, binary size and run time (with asserts disabled) should be improved
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variable instead of var->index
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parameters
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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client so it is immediatelly clear which one you are working with.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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openttd.h) to group_type.h.
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inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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group. Patch by frosch.
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cleanups might cause memory leaks due to the way C++ works.
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super class.
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Matthias Wolf.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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