Age | Commit message (Collapse) | Author |
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operations when there is no sub sprite (based on patch by MJP)
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can use proper coding style for names again
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textfile GUI (LordAro)
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string.
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linebreaks is visible before computing the layouting. This skips around 2/3 of layout computations in usual-sized list-like windows.
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the trailing space was added (in case a newline was added). This caused the width to be more than the requested width, but it would still be drawn correctly
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the text advancement.
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(or rather a newline was added) too early
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_max_char_width.
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and Thai)
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than default fonts, so get rid of it
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string with line warping
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i=0..(n-1)) is not the broadest n-digit number.
-Fix [FS#5562]: Proper size-estimation for numbers with n digits.
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of them.
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before sending lines to blitter for drawing. (fonsinchen)
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Eagle_rainbow)
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order to preserve characters outside the BMP.
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black or white depending on the background colour. (sbr)
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dirty blocks/rectangles
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font, all other text started glitching.
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trigger changing the blitter which triggers re-entrant locking
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it doesn't fit in 4 lines.
If you resize the window so it's smaller than default the text might still not fit
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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ability to find a font
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instead of declaring it in 6 other files
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dirty variables into a single structure
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during progress instead of waiting 200ms
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needed)
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variables to progress.cpp/h
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lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing.
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