Age | Commit message (Collapse) | Author |
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modes.
-Remove: [win32] fullscreen_bpp setting, which is replaced by above setting.
-Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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work for non-8bpp-mapped sprites.
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operations when there is no sub sprite (based on patch by MJP)
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can use proper coding style for names again
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textfile GUI (LordAro)
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string.
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linebreaks is visible before computing the layouting. This skips around 2/3 of layout computations in usual-sized list-like windows.
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the trailing space was added (in case a newline was added). This caused the width to be more than the requested width, but it would still be drawn correctly
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the text advancement.
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(or rather a newline was added) too early
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_max_char_width.
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and Thai)
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than default fonts, so get rid of it
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string with line warping
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i=0..(n-1)) is not the broadest n-digit number.
-Fix [FS#5562]: Proper size-estimation for numbers with n digits.
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of them.
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before sending lines to blitter for drawing. (fonsinchen)
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Eagle_rainbow)
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order to preserve characters outside the BMP.
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black or white depending on the background colour. (sbr)
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dirty blocks/rectangles
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font, all other text started glitching.
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trigger changing the blitter which triggers re-entrant locking
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it doesn't fit in 4 lines.
If you resize the window so it's smaller than default the text might still not fit
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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ability to find a font
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instead of declaring it in 6 other files
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dirty variables into a single structure
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during progress instead of waiting 200ms
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