Age | Commit message (Collapse) | Author |
|
|
|
make the help show how it works and how it doesn't work
|
|
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
|
|
forcing resizes/redraws of the screen during map generation
|
|
they are basically the same thing
|
|
contain a suitable location for a town.
|
|
abort)
|
|
settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
|
|
color and colour.
|
|
settings.
|
|
except where it's used for backward compatability.
|
|
|
|
|
|
|
|
generalisation.
|
|
see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
|
|
|
|
debug stuff a runtime configurable debug option instead of a compile time option.
|
|
(optional) parameter.
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
|
|
that hopefully doesn't cause crashes.
|
|
called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations)
|
|
because it is never used.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
locations.
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
|
|
threading we have better extendable.
|
|
unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
|
duplication.
|
|
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
|
|
generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
|
|
|
|
unneeded include from openttd.h.
|
|
|
|
|
|
|
|
|
|
|
|
map.h).
|
|
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
their respective places.
|
|
and making it more logic where function definitions can be found.
|
|
WindowHighlightMode constants. Patch by SmatZ.
|