Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-14 | Codechange: Simplify CheckAPIVersion() | glx | |
2020-02-08 | Change: Heading for 1.11 now | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-07 | Fix #7188: check the validity of command callback for scripts (#7701) | glx22 | |
2019-05-23 | Fix #7600: Don't read uninitialised memory when parsing GS language files. | Michael Lutz | |
2019-05-01 | Add: New RoadType API functions. | peter1138 | |
2019-05-01 | Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k ↵ | glx22 | |
(#7555) | |||
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-09 | Codechange: If something is a vector of strings, use a vector of strings ↵ | Michael Lutz | |
instead of an AutoFreeSmallVector. | |||
2019-04-09 | Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text ↵ | Michael Lutz | |
handling. | |||
2019-04-09 | Fix: Don't crash if reading a GS string file from disk produces an error. | Michael Lutz | |
The raw_strings vector may not include NULLs as no consumer can deal with it. | |||
2019-03-26 | Cleanup: Remove unused size template parameters from SmallMap and ↵ | Henry Wilson | |
Auto[Free|Delete]SmallVector | |||
2019-03-26 | Codechange: Replaced SmallVector::[Begin|End]() with std alternatives | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-26 | Codechange: Replace SmallVector::Length() with std::vector::size() | Henry Wilson | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-03-03 | Change: Heading for 1.10 now (#7319) | frosch | |
2019-02-23 | Add: Show performance of AI and GS in framerate window | Niels Martin Hansen | |
2018-12-27 | Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵ | glx | |
macro _WIN32 | |||
2018-10-31 | Doc: Lots and lots of doxymentation fixes | Charles Pigott | |
2018-04-23 | Fix: Typo in game.hpp | gdinit | |
Just a typo fix in a code comment line. | |||
2018-04-22 | Feature #6459: API for querying network clients from GS (#6736) | Pavel Stupnikov | |
2018-03-14 | (svn r27993) -Change: Heading for 1.9 now | frosch | |
2017-08-13 | (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) | frosch | |
2017-03-11 | (svn r27780) -Update: Numbers | frosch | |
2017-02-26 | (svn r27756) -Codechange: Add StringTab enum | frosch | |
2016-03-01 | (svn r27518) -Update: Numbers | frosch | |
2015-03-17 | (svn r27192) -Change: heading for 1.6 now | frosch | |
2014-09-21 | (svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via | fonsinchen | |
2014-09-06 | (svn r26774) -Cleanup [Squirrel]: remove _SC macro | rubidium | |
2014-09-06 | (svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTD | rubidium | |
2014-04-25 | (svn r26511) -Codechange: use strecpy in game_text | rubidium | |
2014-04-25 | (svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵ | rubidium | |
the return is not NULL) | |||
2014-04-24 | (svn r26506) -Codechange: replace most of vsnprintf with vseprintf | rubidium | |
2014-04-24 | (svn r26505) -Fix (r23634, r26493): Incorrect usage of strecpy/strecat | frosch | |
2014-04-24 | (svn r26504) -Fix (r26499): Obiwan and his gang. | frosch | |
2014-04-24 | (svn r26499) -Codechange: replace strndup with stredup | rubidium | |
2014-04-23 | (svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names | rubidium | |
2014-04-23 | (svn r26486) -Codechange: replace a number of snprintfs with seprintf | rubidium | |
2014-04-23 | (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy ↵ | frosch | |
and strecat. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-03-17 | (svn r26406) -Change: heading for 1.5 now | frosch | |
2014-02-06 | (svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story ↵ | zuu | |
page elements for a given page | |||
2014-02-06 | (svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages | zuu | |
2013-11-24 | (svn r26090) -Fix: leaking of file descriptor when reading strings for game ↵ | rubidium | |
texts | |||
2013-10-06 | (svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames ↵ | frosch | |
starting with '.' as valid translations, resulting in languages with empty name, which causes trouble. | |||
2013-07-12 | (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game ↵ | rubidium | |
would also change the settings using the default even though they were not allowed to change in-game | |||
2013-06-09 | (svn r25342) -Add: StoryPage data structures and GS API | zuu | |