Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-02-23 | Add: Show performance of AI and GS in framerate window | Niels Martin Hansen | |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-07-12 | (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game ↵ | rubidium | |
would also change the settings using the default even though they were not allowed to change in-game | |||
2013-03-22 | (svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar. | frosch | |
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-09-21 | (svn r24537) -Feature: Scripts can be suspended even if the game is still ↵ | zuu | |
progressing, thus break-on-log now works also for Game Scripts. | |||
2012-08-20 | (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the ↵ | yexo | |
path instead of a boolean (LordAro) | |||
2012-04-09 | (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings ↵ | frosch | |
of the game, not the new-game settings. | |||
2012-01-03 | (svn r23747) -Fix (r23746): forgot one more case | truebrain | |
2012-01-03 | (svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI ↵ | truebrain | |
and GS); avoids invalid memory reads | |||
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2012-01-02 | (svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of ↵ | rubidium | |
an AI was opened | |||
2011-12-19 | (svn r23634) -Add: support language files for GameScript (Rubidium) | truebrain | |
2011-12-19 | (svn r23632) -Add: GSCompanyMode, to change company in GameScripts | truebrain | |
2011-12-19 | (svn r23622) -Add: a set of events to trigger in a GameScript | truebrain | |
2011-12-19 | (svn r23612) -Add: allow importing libraries in the same way as AI does, ↵ | truebrain | |
only with GS prefix (and in game/library) | |||
2011-12-19 | (svn r23609) -Add: save/load all GameScript related material | truebrain | |
2011-12-19 | (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵ | truebrain | |
the console | |||
2011-12-19 | (svn r23604) -Add: initial support for GameScripts | truebrain | |