Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-10 | Remove: logically dead code from font cache | Rubidium | |
The outer if statement checks for 'aa' being false, so within the inner statements anything checking aa will have a known result and the other branch from there will be dead code. | |||
2021-06-13 | Codechange: convert printf DEBUG statements to fmt Debug statements | rubidium42 | |
2021-05-13 | Codechange: move font settings to std::string | rubidium42 | |
2021-05-13 | Codechange: make explicit that virtual functions in a con/destructor are ↵ | Rubidium | |
resolved statically This as during construction the sub class has not been initialized yet, and during destruction the sub class has already been destroyed, so the overriding virtual function would be accessing uninitialized data. | |||
2021-05-01 | Codechange: Scale sprite font height once on init instead of every call to ↵ | Peter Nelson | |
GetHeight(). Scaling is not expensive, but it does not change either, and this avoids the need for a virtual method call. This cascades back to all GetCharacterHeight(FS_xxx) and FONT_HEIGHT_xxx calls. | |||
2021-05-01 | Cleanup: Use GetDefaultFontHeight() call instead of direct access. | Peter Nelson | |
This makes this part of font size setup in FreeTypeFontCache consist with OSX and Windows variants. | |||
2021-02-23 | Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled. | Michael Lutz | |
2021-02-22 | Codechange: Make the simple Malloc sprite allocator globally usable. | Michael Lutz | |
2021-02-22 | Codechange: Give sprite encoders a hint which colour components of a sprite ↵ | Michael Lutz | |
are filled with useful information. | |||
2021-02-14 | Add: [OSX] Native font rendering without using FreeType. | Michael Lutz | |
2021-02-14 | Codechange: Replace magic numbers by constants. | Michael Lutz | |
2021-02-13 | Codechange: Move Fontconfig-specific code to a seperate file. | Michael Lutz | |
2021-02-13 | Codechange: [Win32] Move Win32-specific font code to a seperate file. | Michael Lutz | |
2021-02-13 | Codechange: Make OS font handle of the FontCache read-only. | Michael Lutz | |
2021-02-05 | Codechange: Apply coding style (#8640) | SamuXarick | |
* Fix: Missing or needed spaces * Codechange: Remove space * Codechange: Remove space * Codechange: More missing spaces * Codechange: Missing spaces * Codechange: Remove space * Codechange: Remove space | |||
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2021-01-03 | Fix: [OSX] Fonts loaded directly from a file have to be registered with ↵ | Michael Lutz | |
CoreText for proper text layout. | |||
2021-01-02 | Add: use our search-paths to find fonts based on relative filenames too | Patric Stout | |
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located in "~/.openttd". | |||
2020-12-15 | Add: support for emscripten (play-OpenTTD-in-the-browser) | Patric Stout | |
Emscripten compiles to WASM, which can be loaded via HTML / JavaScript. This allows you to play OpenTTD inside a browser. Co-authored-by: milek7 <me@milek7.pl> | |||
2020-05-21 | Codechange: Consistently use WChar when passing characters around, and also ↵ | Michael Lutz | |
define it as char32_t. | |||
2020-05-21 | Codechange: Replace SmallPair with std::pair. | Michael Lutz | |
std::pair is already the smallest possible pair, and it already handles non-POD types correctly. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-05-14 | Add: [Win32] Support for loading fonts from a file for the GDI font renderer. | Michael Lutz | |
2019-05-14 | Codechange: [Win32] Pass a native GDI font description around when we have ↵ | Michael Lutz | |
one, instead of repeatedly guessing the font. | |||
2019-05-14 | Add: [Win32] GDI engine for font glyph rendering as a replacement for ↵ | Michael Lutz | |
including FreeType. Building with FreeType is still possible and will take precedence over the GDI renderer, but the project files don't include FreeType anymore by default. Combining GDI rendering with ICU text layout is untested. | |||
2019-05-14 | Codechange: Refactor the Freetype font cache into a generic part that does ↵ | Michael Lutz | |
not depend on Freetype and into one that does. This makes it easier to add other TrueType font rendering engines. | |||
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::[Begin|End]() with std alternatives | Henry Wilson | |
2019-02-24 | Fix #7266: Reorder reinitialization of caches when changing font zoom level. ↵ | PeterN | |
(#7273) | |||
2019-02-23 | Fix #7003: Freetype fonts were scaled by both GUI and Font zoom levels. (#7267) | PeterN | |
2019-02-23 | Feature: Add option to adjust font size separately from GUI size. (#7003) | Greg Carlin | |
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad. | |||
2019-01-17 | Fix #7032: use the same mode to load and render glyphs | glx | |
2018-12-08 | Add: [OSX] Text layout using the native CoreText API. | Michael Lutz | |
By default, the native API will be used instead of ICU, but if ICU is forced in using configure, it will take precedence. | |||
2018-06-17 | Fix: Scale default FreeType font size selection by UI zoom level. | Michael Lutz | |
2018-06-06 | Add: [Win32] Text layout using the native Windows Uniscribe library. | Michael Lutz | |
Uniscribe is sometimes producing different results compared to ICU, especially when RTL and LTR content is mixed. Comparing the results to other programs (like editors or web browsers) leads me to believe that the result are at least not worse than ICU and possibly better. | |||
2017-08-13 | (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) | frosch | |
2017-07-11 | (svn r27888) -Fix: Member access coding style (adf88) | frosch | |
2017-04-23 | (svn r27859) -Revert (r27858): Committed too much :( | peter1138 | |
2017-04-23 | (svn r27858) -Change [FS#6560]: Add missing game script event for ships ↵ | peter1138 | |
arriving at a station. (juanjo) | |||
2015-03-15 | (svn r27187) -Fix: Code style. | frosch | |
2015-02-01 | (svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ↵ | frosch | |
ScaleGUITrad(). | |||
2014-12-11 | (svn r27079) -Fix: Compilation with freetype2 version 2.5.4 and newer (AMDmi3) | planetmaker | |
2014-10-15 | (svn r27020) -Cleanup: some coding style consistency improvements (mostly ↵ | rubidium | |
spaces) | |||
2014-10-14 | (svn r27015) -Codechange: Also scale the character spacing for fonts without ↵ | peter1138 | |
shadow. | |||
2014-10-12 | (svn r27004) -Codechange: Make GUI size apply to (sprite-font) text as well. | peter1138 | |
2014-10-12 | (svn r27003) -Cleanup: fix the use of spaces and asterices "around" some ↵ | rubidium | |
comments | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-03-03 | (svn r26389) -Fix [FS#5885]: Select a specific font size when freetype fails ↵ | fonsinchen | |
to select one automatically. | |||
2014-01-02 | (svn r26209) -Codechange: remove some template magic and simplify some code | rubidium | |