Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2009-03-14 | (svn r15711) -Codechange: lots of whitespace cleanup/fixes | rubidium | |
2009-02-26 | (svn r15588) -Fix: change owner of waypoints and deleted stations when ↵ | smatz | |
merging companies or when a company benkrupts | |||
2009-02-25 | (svn r15574) -Fix [FS#2680]: force unload not working when trying to force ↵ | rubidium | |
unload at the station where you received the cargo | |||
2009-02-21 | (svn r15547) -Codechange: Eliminate all == and != comparisons between ↵ | frosch | |
v->cargo_cap and v->cargo.Count() to improve behaviour wrt. broken/incompatible grfs. | |||
2009-02-09 | (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. | rubidium | |
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-07 | (svn r15396) -Fix [FS#2601](r15027): since AIs can have vehicle groups now, ↵ | smatz | |
convert the groups correctly | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2009-01-04 | (svn r14825) -Fix: pay the correct amount of interest instead of a few ↵ | rubidium | |
percent too little a year | |||
2009-01-03 | (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵ | smatz | |
depots, industries, towns and waypoints | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-12-26 | (svn r14753) -Fix (r1): after buying a company, one could have more vehicles ↵ | smatz | |
with the same UnitID | |||
2008-12-26 | (svn r14750) -Fix [FS#1993]: in an MP game in SP mode no company would go ↵ | rubidium | |
bankrupt. Furthermore companies that passed the "bankrupt" period (4 quarters) wouldn't go bankrupt when loading the game back in MP. Now any company that is in MP or not "currently controlled by the player" in SP will bankrupt. | |||
2008-12-26 | (svn r14748) -Codechange: unduplicate window updating when deleting vehicles. | rubidium | |
2008-12-26 | (svn r14747) -Codechange: remove DeleteVehicleChain in favour of the vehicle ↵ | rubidium | |
destructor as that was already doing the same for a few vehicle types. | |||
2008-12-24 | (svn r14734) -Codechange: type of bankrupt_asked is CompanyMask, not byte | smatz | |
2008-12-20 | (svn r14705) -Fix [FS#2460]: First transfer the whole load of a vehicle ↵ | frosch | |
chain to industries before triggering any processing. This reduces callback usage and resolves critical rounding errors when using input-cargo-multipliers instead of production callbacks. | |||
2008-12-13 | (svn r14672) -Fix [FS#2444]: Property 7 and callback 12 were broken for ↵ | frosch | |
aircraft. Now callback 12 is properly called also for 'mail'. If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up). | |||
2008-12-13 | (svn r14670) -Codechange: use better readable (I hope) and branchless (for ↵ | smatz | |
some archs/compilers) code for cargo value computation | |||
2008-10-25 | (svn r14536) -Fix (r14530): Do not expect uints to become negative. | frosch | |
2008-10-25 | (svn r14530) -Fix [FS#2138]: Do not deliver cargo to industries not inside ↵ | frosch | |
station catchment area. | |||
2008-10-14 | (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) | rubidium | |
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-16 | (svn r14348) -Fix (r1667): signs were not updated on company bankrupcy/sell, ↵ | smatz | |
they have colour of invalid player | |||
2008-09-15 | (svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by ↵ | belugas | |
introducing a daily random industry change. This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process. Thanks to frosch, for nice code ideas and rewrites | |||
2008-09-06 | (svn r14254) -Codechange: Code style and breathing room | belugas | |
2008-08-20 | (svn r14105) -Fix: Some typos that are more grammatical errors, as it seems. | belugas | |
Provided by ln I've added a little fix on currency.cpp too, why not :) | |||
2008-07-26 | (svn r13836) -Fix [FS#2074]: Automatically recalculate inflation if NewGRFs ↵ | peter1138 | |
are changed and cargo types are added, so that cargo payment rates are correct. | |||
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-07-18 | (svn r13730) -Fix: make a copy of the names for news messages about the ↵ | rubidium | |
deletion of companies as the removal of a company could lead to wrong names in the news messages. | |||
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-07-07 | (svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed ↵ | rubidium | |
due to wrong (and unneeded) type conversions in the saveload code. | |||
2008-06-27 | (svn r13647) -Codechange: replace MAX_UVALUE() for std types with the ↵ | skidd13 | |
equivalent constant | |||
2008-06-02 | (svn r13356) -Codechange: Incorrect documentation and variable type for ↵ | peter1138 | |
inflation rates | |||
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-26 | (svn r13256) -Codechange: merge the OPTS and PATS chuncks. | rubidium | |
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games. | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-18 | (svn r13165) -Codechange: replace some ↵ | rubidium | |
RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData. | |||
2008-05-17 | (svn r13147) -Codechange: move the code to draw bankruptcy news to news_gui.cpp. | rubidium | |
2008-05-17 | (svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so ↵ | rubidium | |
window_gui.h only needs to be included in *_gui.cpp. | |||
2008-05-16 | (svn r13123) -Codechange: passing the bankrupt type via data_b is not needed ↵ | rubidium | |
anymore. Patch by Cirdan. | |||
2008-05-15 | (svn r13102) -Codechange: make a class of the NewsWindow. | rubidium | |
2008-05-15 | (svn r13100) -Codechange: reduce the amount of parameters passed via ↵ | rubidium | |
AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. |