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authorbelugas <belugas@openttd.org>2008-08-20 01:38:12 +0000
committerbelugas <belugas@openttd.org>2008-08-20 01:38:12 +0000
commitf2f2bcf23cd8444e6a14bf1d0e3c04d4e034559b (patch)
tree6535e6cecda9dc1aa99f537f39300637c95640aa /src/economy.cpp
parent77ee09921217eac1540b82978178779eb839d08e (diff)
downloadopenttd-f2f2bcf23cd8444e6a14bf1d0e3c04d4e034559b.tar.xz
(svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.
Provided by ln I've added a little fix on currency.cpp too, why not :)
Diffstat (limited to 'src/economy.cpp')
-rw-r--r--src/economy.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/economy.cpp b/src/economy.cpp
index ee1c155d5..e4ba68fad 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -1218,7 +1218,7 @@ static void DeliverGoodsToIndustry(TileIndex xy, CargoID cargo_type, int num_pie
/* Check if there's an industry close to the station that accepts the cargo
* XXX - Think of something better to
* 1) Only deliver to industries which are withing the catchment radius
- * 2) Distribute between industries if more then one is present */
+ * 2) Distribute between industries if more than one is present */
best_dist = (_settings_game.station.station_spread + 8) * 2;
FOR_ALL_INDUSTRIES(ind) {
indspec = GetIndustrySpec(ind->type);