Age | Commit message (Collapse) | Author |
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This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
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parts.
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timers to work with milliseconds instead of ticks.
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authority window did not auto-resize according to their content when they were positioned at the bottom of the screen. (Eearslya)
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a sound effect.
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max-vehicles settings. (adf88)
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ScaleGUITrad().
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level.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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effect. Rename the enum items to properly reflect their purpose.
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HotkeyList member.
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declared in the cpp file.
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oscillate when resizing the window moved the mouse into the window.
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after construction.
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Eagle_rainbow)
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Window class
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understandable
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TILE_HEIGHT
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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and depots. (based on patched by adf88 and michi_cc)
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depot using the hotkeys. Removing that depot causes an assertions to trigger.
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OnInvalidateData().
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tunnel length setting
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of areas.
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