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authorfrosch <frosch@openttd.org>2013-06-15 15:28:09 +0000
committerfrosch <frosch@openttd.org>2013-06-15 15:28:09 +0000
commit1b8b1f3f6cbd65b73399b1d39aacb7fb674a091c (patch)
tree555791c9e1370b2caba036286b98f64efe970bd3 /src/dock_gui.cpp
parent40c2864e4dd478693ef6c108cc95cd2e6b5e70d0 (diff)
downloadopenttd-1b8b1f3f6cbd65b73399b1d39aacb7fb674a091c.tar.xz
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
Diffstat (limited to 'src/dock_gui.cpp')
-rw-r--r--src/dock_gui.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index 56f426a41..19b8f1bc1 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -166,7 +166,7 @@ struct BuildDocksToolbarWindow : Window {
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
- int num = CheckHotkeyMatch(dockstoolbar_hotkeys, keycode);
+ int num = this->hotkeys.CheckMatch(keycode);
if (num == -1) return ES_NOT_HANDLED;
this->OnClick(Point(), num, 1);
return ES_HANDLED;
@@ -274,12 +274,12 @@ struct BuildDocksToolbarWindow : Window {
VpSetPresizeRange(tile_from, tile_to);
}
- static Hotkey dockstoolbar_hotkeys[];
+ static HotkeyList hotkeys;
};
const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
-Hotkey BuildDocksToolbarWindow::dockstoolbar_hotkeys[] = {
+static Hotkey dockstoolbar_hotkeys[] = {
Hotkey('1', "canal", WID_DT_CANAL),
Hotkey('2', "lock", WID_DT_LOCK),
Hotkey('3', "demolish", WID_DT_DEMOLISH),
@@ -290,7 +290,7 @@ Hotkey BuildDocksToolbarWindow::dockstoolbar_hotkeys[] = {
Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
HOTKEY_LIST_END
};
-Hotkey *_dockstoolbar_hotkeys = BuildDocksToolbarWindow::dockstoolbar_hotkeys;
+HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys);
/**
* Nested widget parts of docks toolbar, game version.
@@ -338,7 +338,7 @@ Window *ShowBuildDocksToolbar()
EventState DockToolbarGlobalHotkeys(uint16 key, uint16 keycode)
{
- int num = CheckHotkeyMatch(_dockstoolbar_hotkeys, keycode, true);
+ int num = BuildDocksToolbarWindow::hotkeys.CheckMatch(keycode, true);
if (num == -1) return ES_NOT_HANDLED;
Window *w = ShowBuildDocksToolbar();
if (w == NULL) return ES_NOT_HANDLED;