Age | Commit message (Collapse) | Author |
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to a new function, GetDepotVehicleType (cirdan, LordAro)
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order doesn't require up to 765 commands.
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depot it belongs to gets removed, the depot window gets closed or when another vehicle gets sold in a depot
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Depot::GetByTile from O(n) to O(1)
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lists related to the depot, causing windows pointing to deleted depots and (thus) crashes
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company-based settings, so in a multiplayer game everyone can change them.
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time, binary size and run time (with asserts disabled) should be improved
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southern part of a ship depot
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depots, industries, towns and waypoints
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something more than whitespace as description of files that don't have a description.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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compiler's decisions about inlining
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unneeded include from openttd.h.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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cleanups might cause memory leaks due to the way C++ works.
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super class.
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strictness.
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and into landscape.h, and add a few where they didn't exist.
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a few comments style.
Some documentation addition, when i can easily supply them
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stillunknown and pv2b.
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renamed to .cpp)
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