Age | Commit message (Collapse) | Author |
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Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
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* Feature: GS method to allow company to use an engine before its introduction date
* Feature: GS method to retire an engine early for a specific company
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pressed.
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* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
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(based on patch by Juanjo).
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GetDate, SetDate
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in the TextRefStack.
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money to companies
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as completed.
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Eagle_rainbow)
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aircraft. (Based on patch by cirdan)
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company(ies). It can contain random text, and at most 3 buttons from a collection of 17
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capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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(GameScript only)
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(GameScript only)
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and safe/load (Rubidium)
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company was involved in (Rubidium)
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coding style
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continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
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while paused setting on "no actions" cheating money would fail
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canal didn't take the cost for clearing the sea into account
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order doesn't require up to 765 commands.
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actually movable; e.g. HQ and owned land are pretty movable.
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building lighthouses/transmitters actually happen via a command
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