Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-22 | Feature: Allow GameScripts to add additional text to Industry view window | dP | |
2020-12-27 | Codechange: Replace assert_compile macro with static_assert | Charles Pigott | |
2020-12-22 | Feature: Influence industry production changes from GS (#7912) | Niels Martin Hansen | |
2020-06-18 | Change: Allow command cost-estimation while paused. | frosch | |
2020-05-22 | Feature: Push-buttons on storybook pages (#7896) | Niels Martin Hansen | |
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit. | |||
2020-01-15 | Feature: GS method to control engine availability for a specific company (#7791) | Pavel Stupnikov | |
* Feature: GS method to allow company to use an engine before its introduction date * Feature: GS method to retire an engine early for a specific company | |||
2020-01-04 | Feature: Script API to change town rating of companies | Niels Martin Hansen | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-09-08 | Add: Allow GameScript to demolish without a company | Max Maton | |
This allows GameScripts to shrink towns as well as grow them. | |||
2019-09-07 | Fix #7188: check the validity of command callback for scripts (#7701) | glx22 | |
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-26 | Codechange: Replace SmallVector::Clear() with std::vector::clear() | Henry Wilson | |
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-02-05 | Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift ↵ | Peter Nelson | |
pressed. | |||
2019-01-31 | Feature: Group liveries, and livery window usability enhancements. (#7108) | PeterN | |
* Change: Replace checkbox in livery selection window with Default option in drop down selection. This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired. * Feature: Add vehicle group liveries. | |||
2018-10-31 | Doc: Lots and lots of doxymentation fixes | Charles Pigott | |
2018-04-24 | Feature: GS methods to scroll viewport for players (#6745) | Pavel Stupnikov | |
2014-09-07 | (svn r26802) -Add: Command to set visibility of an engine for a company ↵ | alberth | |
(based on patch by Juanjo). | |||
2014-08-03 | (svn r26716) -Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause ↵ | frosch | |
modes. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-04-08 | (svn r26450) -Feature: Hierarchical vehicle subgroups. | peter1138 | |
2014-02-23 | (svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared ↵ | frosch | |
pending persistent storage changes. | |||
2014-02-06 | (svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, ↵ | zuu | |
GetDate, SetDate | |||
2014-02-06 | (svn r26299) -Fix: [nogo] CmdRemoveStoryPage does not use the string parameter | zuu | |
2014-01-12 | (svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack ↵ | frosch | |
in the TextRefStack. | |||
2013-12-23 | (svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArray | frosch | |
2013-11-24 | (svn r26092) -Fix [FS#5818]: prevent scripts from crashing OpenTTD when they ↵ | rubidium | |
send text with command codes to user editable texts such as sign and station names | |||
2013-09-21 | (svn r25788) -Feature: [Script] Game Scripts can now charge fees and give ↵ | zuu | |
money to companies | |||
2013-09-19 | (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ↵ | zuu | |
rename towns | |||
2013-06-27 | (svn r25487) -Fix: do not allow control codes in names of things (signs, ↵ | rubidium | |
vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone | |||
2013-06-11 | (svn r25394) -Fix: Restrict renaming engines to the server, just like ↵ | frosch | |
renaming towns. | |||
2013-06-09 | (svn r25352) -Feature: GameScript API for selecting a story page to view | zuu | |
2013-06-09 | (svn r25342) -Add: StoryPage data structures and GS API | zuu | |
2013-05-26 | (svn r25296) -Feature: Goals can now have a progress text and/or be marked ↵ | zuu | |
as completed. | |||
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-10-22 | (svn r24623) -Feature: Allow GameScripts to construct and prospect ↵ | zuu | |
industries without having a sponsor | |||
2012-04-17 | (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming ↵ | michi_cc | |
aircraft. (Based on patch by cirdan) | |||
2012-01-14 | (svn r23800) -Codechange: also desync log failed commands | rubidium | |
2012-01-09 | (svn r23783) -Cleanup: remove ancient but not needed command flag | rubidium | |
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2012-01-03 | (svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵ | truebrain | |
company(ies). It can contain random text, and at most 3 buttons from a collection of 17 | |||
2011-12-19 | (svn r23636) -Add: introduce ScriptText in parameters where it can be used | truebrain | |
2011-12-19 | (svn r23630) -Add: a Goal GUI to show your current goals | truebrain | |
2011-12-19 | (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge ↵ | truebrain | |
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript | |||
2011-12-19 | (svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only) | truebrain | |
2011-12-19 | (svn r23627) -Add: ScriptNews::Create, to create custom news messages ↵ | truebrain | |
(GameScript only) | |||
2011-12-19 | (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI | truebrain | |