Age | Commit message (Collapse) | Author |
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by planetmaker)
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client so it is immediatelly clear which one you are working with.
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president and company renaming commands, too
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autoreplace kernel.
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CMD_START_STOP_VEHICLE.
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with all other structs/classes that are in a pool.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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something more than whitespace as description of files that don't have a description.
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and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
-Mass autoreplace (the button in the depot window) will now estimate costs correctly
-Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
Thanks to Ammler for testing this
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function back to cpp
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binary size saved
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will now also replace wagons even if they aren't connected to a locomotive
fixed estimated cost in CmdDepotMassAutoReplace() (will still not estimate wagon removal profits)
Made it possible to command CmdDepotMassAutoReplace() to either replace everything or nothing (the button will still happily replace just some of the vehicles if cash premits)
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property to allow further fixes
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remove blanks from command list where old commands have been removed.
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with 'shift'-key.
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building/removing a large block of track/signals/station
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logical location.
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unneeded include from openttd.h.
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move the debugdumpcommand stuff out of the network 'area').
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command can be executed.
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of a global variable. Patch by Noldo (FS#1114).
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vehicle color mapping so the vehicles use the new owner color
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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and making it more logic where function definitions can be found.
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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of FS#1482.
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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NewGRFs.
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remotely trigger an assertion.
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belong to a "valid" tile, like the money cheat/giving money.
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variables.h to strings.h
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when a command failed instead of only the client that actually did the command.
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timetables based on
the times from the first (or subsequent) run-throughs.
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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issues. Thanks to benc for providing the patch.
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