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authorrubidium <rubidium@openttd.org>2007-09-10 15:21:14 +0000
committerrubidium <rubidium@openttd.org>2007-09-10 15:21:14 +0000
commita2a3a00e17e5eb3e22f470ee17ea984ecf06bb35 (patch)
treebe939c602065cb2b1bb7d918c5618c0e2cb46018 /src/command.cpp
parent1de38b41190e7a022c1258b204e09d1fc5b8797a (diff)
downloadopenttd-a2a3a00e17e5eb3e22f470ee17ea984ecf06bb35.tar.xz
(svn r11084) -Documentation [FS#1219]: of command.*. Patch by Progman.
Diffstat (limited to 'src/command.cpp')
-rw-r--r--src/command.cpp384
1 files changed, 222 insertions, 162 deletions
diff --git a/src/command.cpp b/src/command.cpp
index 6d26279e2..ca7f950cf 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -16,8 +16,17 @@
#include "variables.h"
#include "genworld.h"
-const char* _cmd_text = NULL;
-
+const char *_cmd_text = NULL;
+
+/**
+ * Helper macro to define the header of all command handler macros.
+ *
+ * This macro create the function header for a given command handler function, as
+ * all command handler functions got the parameters from the #CommandProc callback
+ * type.
+ *
+ * @param yyyy The desired function name of the new command handler function.
+ */
#define DEF_COMMAND(yyyy) CommandCost yyyy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
DEF_COMMAND(CmdBuildRailroadTrack);
@@ -181,166 +190,178 @@ DEF_COMMAND(CmdMoveOrder);
DEF_COMMAND(CmdChangeTimetable);
DEF_COMMAND(CmdSetVehicleOnTime);
DEF_COMMAND(CmdAutofillTimetable);
-
-/* The master command table */
+#undef DEF_COMMAND
+
+/**
+ * The master command table
+ *
+ * This table contains all possible CommandProc functions with
+ * the flags which belongs to it. The indizes are the same
+ * as the value from the CMD_* enums.
+ */
static const Command _command_proc_table[] = {
- {CmdBuildRailroadTrack, CMD_AUTO}, /* 0 */
- {CmdRemoveRailroadTrack, CMD_AUTO}, /* 1 */
- {CmdBuildSingleRail, CMD_AUTO}, /* 2 */
- {CmdRemoveSingleRail, CMD_AUTO}, /* 3 */
- {CmdLandscapeClear, 0}, /* 4 */
- {CmdBuildBridge, CMD_AUTO}, /* 5 */
- {CmdBuildRailroadStation, CMD_AUTO}, /* 6 */
- {CmdBuildTrainDepot, CMD_AUTO}, /* 7 */
- {CmdBuildSingleSignal, CMD_AUTO}, /* 8 */
- {CmdRemoveSingleSignal, CMD_AUTO}, /* 9 */
- {CmdTerraformLand, CMD_AUTO}, /* 10 */
- {CmdPurchaseLandArea, CMD_AUTO}, /* 11 */
- {CmdSellLandArea, 0}, /* 12 */
- {CmdBuildTunnel, CMD_AUTO}, /* 13 */
- {CmdRemoveFromRailroadStation, 0}, /* 14 */
- {CmdConvertRail, 0}, /* 15 */
- {CmdBuildTrainWaypoint, 0}, /* 16 */
- {CmdRenameWaypoint, 0}, /* 17 */
- {CmdRemoveTrainWaypoint, 0}, /* 18 */
- {NULL, 0}, /* 19 */
- {NULL, 0}, /* 20 */
- {CmdBuildRoadStop, CMD_AUTO}, /* 21 */
- {CmdRemoveRoadStop, 0}, /* 22 */
- {CmdBuildLongRoad, CMD_AUTO}, /* 23 */
- {CmdRemoveLongRoad, CMD_AUTO}, /* 24 */
- {CmdBuildRoad, 0}, /* 25 */
- {CmdRemoveRoad, 0}, /* 26 */
- {CmdBuildRoadDepot, CMD_AUTO}, /* 27 */
- {NULL, 0}, /* 28 */
- {CmdBuildAirport, CMD_AUTO}, /* 29 */
- {CmdBuildDock, CMD_AUTO}, /* 30 */
- {CmdBuildShipDepot, CMD_AUTO}, /* 31 */
- {CmdBuildBuoy, CMD_AUTO}, /* 32 */
- {CmdPlantTree, CMD_AUTO}, /* 33 */
- {CmdBuildRailVehicle, 0}, /* 34 */
- {CmdMoveRailVehicle, 0}, /* 35 */
- {CmdStartStopTrain, 0}, /* 36 */
- {NULL, 0}, /* 37 */
- {CmdSellRailWagon, 0}, /* 38 */
- {CmdSendTrainToDepot, 0}, /* 39 */
- {CmdForceTrainProceed, 0}, /* 40 */
- {CmdReverseTrainDirection, 0}, /* 41 */
-
- {CmdModifyOrder, 0}, /* 42 */
- {CmdSkipToOrder, 0}, /* 43 */
- {CmdDeleteOrder, 0}, /* 44 */
- {CmdInsertOrder, 0}, /* 45 */
-
- {CmdChangeServiceInt, 0}, /* 46 */
-
- {CmdBuildIndustry, 0}, /* 47 */
- {CmdBuildCompanyHQ, CMD_AUTO}, /* 48 */
- {CmdSetPlayerFace, 0}, /* 49 */
- {CmdSetPlayerColor, 0}, /* 50 */
-
- {CmdIncreaseLoan, 0}, /* 51 */
- {CmdDecreaseLoan, 0}, /* 52 */
-
- {CmdWantEnginePreview, 0}, /* 53 */
-
- {CmdNameVehicle, 0}, /* 54 */
- {CmdRenameEngine, 0}, /* 55 */
-
- {CmdChangeCompanyName, 0}, /* 56 */
- {CmdChangePresidentName, 0}, /* 57 */
-
- {CmdRenameStation, 0}, /* 58 */
-
- {CmdSellAircraft, 0}, /* 59 */
- {CmdStartStopAircraft, 0}, /* 60 */
-
- {CmdBuildAircraft, 0}, /* 61 */
- {CmdSendAircraftToHangar, 0}, /* 62 */
- {NULL, 0}, /* 63 */
- {CmdRefitAircraft, 0}, /* 64 */
-
- {CmdPlaceSign, 0}, /* 65 */
- {CmdRenameSign, 0}, /* 66 */
-
- {CmdBuildRoadVeh, 0}, /* 67 */
- {CmdStartStopRoadVeh, 0}, /* 68 */
- {CmdSellRoadVeh, 0}, /* 69 */
- {CmdSendRoadVehToDepot, 0}, /* 70 */
- {CmdTurnRoadVeh, 0}, /* 71 */
- {CmdRefitRoadVeh, 0}, /* 72 */
-
- {CmdPause, CMD_SERVER}, /* 73 */
-
- {CmdBuyShareInCompany, 0}, /* 74 */
- {CmdSellShareInCompany, 0}, /* 75 */
- {CmdBuyCompany, 0}, /* 76 */
-
- {CmdBuildTown, CMD_OFFLINE}, /* 77 */
- {NULL, 0}, /* 78 */
- {NULL, 0}, /* 79 */
- {CmdRenameTown, CMD_SERVER}, /* 80 */
- {CmdDoTownAction, 0}, /* 81 */
-
- {CmdSetRoadDriveSide, CMD_SERVER}, /* 82 */
- {NULL, 0}, /* 83 */
- {NULL, 0}, /* 84 */
- {CmdChangeDifficultyLevel, CMD_SERVER}, /* 85 */
-
- {CmdStartStopShip, 0}, /* 86 */
- {CmdSellShip, 0}, /* 87 */
- {CmdBuildShip, 0}, /* 88 */
- {CmdSendShipToDepot, 0}, /* 89 */
- {NULL, 0}, /* 90 */
- {CmdRefitShip, 0}, /* 91 */
-
- {NULL, 0}, /* 92 */
- {NULL, 0}, /* 93 */
- {NULL, 0}, /* 94 */
- {NULL, 0}, /* 95 */
- {NULL, 0}, /* 96 */
- {NULL, 0}, /* 97 */
-
- {CmdOrderRefit, 0}, /* 98 */
- {CmdCloneOrder, 0}, /* 99 */
-
- {CmdClearArea, 0}, /* 100 */
- {NULL, 0}, /* 101 */
-
- {CmdMoneyCheat, CMD_OFFLINE}, /* 102 */
- {CmdBuildCanal, CMD_AUTO}, /* 103 */
- {CmdPlayerCtrl, 0}, /* 104 */
-
- {CmdLevelLand, CMD_AUTO}, /* 105 */
-
- {CmdRefitRailVehicle, 0}, /* 106 */
- {CmdRestoreOrderIndex, 0}, /* 107 */
- {CmdBuildLock, CMD_AUTO}, /* 108 */
- {NULL, 0}, /* 109 */
- {CmdBuildSignalTrack, CMD_AUTO}, /* 110 */
- {CmdRemoveSignalTrack, CMD_AUTO}, /* 111 */
- {NULL, 0}, /* 112 */
- {CmdGiveMoney, 0}, /* 113 */
- {CmdChangePatchSetting, CMD_SERVER}, /* 114 */
- {CmdSetAutoReplace, 0}, /* 115 */
- {CmdCloneVehicle, 0}, /* 116 */
- {CmdMassStartStopVehicle, 0}, /* 117 */
- {CmdDepotSellAllVehicles, 0}, /* 118 */
- {CmdDepotMassAutoReplace, 0}, /* 119 */
- {CmdCreateGroup, 0}, /* 120 */
- {CmdDeleteGroup, 0}, /* 121 */
- {CmdRenameGroup, 0}, /* 122 */
- {CmdAddVehicleGroup, 0}, /* 123 */
- {CmdAddSharedVehicleGroup, 0}, /* 124 */
- {CmdRemoveAllVehiclesGroup, 0}, /* 125 */
- {CmdSetGroupReplaceProtection, 0}, /* 126 */
- {CmdMoveOrder, 0}, /* 127 */
- {CmdChangeTimetable, 0}, /* 128 */
- {CmdSetVehicleOnTime, 0}, /* 129 */
- {CmdAutofillTimetable, 0}, /* 130 */
+ {CmdBuildRailroadTrack, CMD_AUTO}, /* 0, CMD_BUILD_RAILROAD_TRACK */
+ {CmdRemoveRailroadTrack, CMD_AUTO}, /* 1, CMD_REMOVE_RAILROAD_TRACK */
+ {CmdBuildSingleRail, CMD_AUTO}, /* 2, CMD_BUILD_SINGLE_RAIL */
+ {CmdRemoveSingleRail, CMD_AUTO}, /* 3, CMD_REMOVE_SINGLE_RAIL */
+ {CmdLandscapeClear, 0}, /* 4, CMD_LANDSCAPE_CLEAR */
+ {CmdBuildBridge, CMD_AUTO}, /* 5, CMD_BUILD_BRIDGE */
+ {CmdBuildRailroadStation, CMD_AUTO}, /* 6, CMD_BUILD_RAILROAD_STATION */
+ {CmdBuildTrainDepot, CMD_AUTO}, /* 7, CMD_BUILD_TRAIN_DEPOT */
+ {CmdBuildSingleSignal, CMD_AUTO}, /* 8, CMD_BUILD_SIGNALS */
+ {CmdRemoveSingleSignal, CMD_AUTO}, /* 9, CMD_REMOVE_SIGNALS */
+ {CmdTerraformLand, CMD_AUTO}, /* 10, CMD_TERRAFORM_LAND */
+ {CmdPurchaseLandArea, CMD_AUTO}, /* 11, CMD_PURCHASE_LAND_AREA */
+ {CmdSellLandArea, 0}, /* 12, CMD_SELL_LAND_AREA */
+ {CmdBuildTunnel, CMD_AUTO}, /* 13, CMD_BUILD_TUNNEL */
+ {CmdRemoveFromRailroadStation, 0}, /* 14, CMD_REMOVE_FROM_RAILROAD_STATION */
+ {CmdConvertRail, 0}, /* 15, CMD_CONVERT_RAILD */
+ {CmdBuildTrainWaypoint, 0}, /* 16, CMD_BUILD_TRAIN_WAYPOINT */
+ {CmdRenameWaypoint, 0}, /* 17, CMD_RENAME_WAYPOINT */
+ {CmdRemoveTrainWaypoint, 0}, /* 18, CMD_REMOVE_TRAIN_WAYPOINT */
+ {NULL, 0}, /* 19, unused */
+ {NULL, 0}, /* 20, unused */
+ {CmdBuildRoadStop, CMD_AUTO}, /* 21, CMD_BUILD_ROAD_STOP */
+ {CmdRemoveRoadStop, 0}, /* 22, CMD_REMOVE_ROAD_STOP */
+ {CmdBuildLongRoad, CMD_AUTO}, /* 23, CMD_BUILD_LONG_ROAD */
+ {CmdRemoveLongRoad, CMD_AUTO}, /* 24, CMD_REMOVE_LONG_ROAD */
+ {CmdBuildRoad, 0}, /* 25, CMD_BUILD_ROAD */
+ {CmdRemoveRoad, 0}, /* 26, CMD_REMOVE_ROAD */
+ {CmdBuildRoadDepot, CMD_AUTO}, /* 27, CMD_BUILD_ROAD_DEPOT */
+ {NULL, 0}, /* 28, unused */
+ {CmdBuildAirport, CMD_AUTO}, /* 29, CMD_BUILD_AIRPORT */
+ {CmdBuildDock, CMD_AUTO}, /* 30, CMD_BUILD_DOCK */
+ {CmdBuildShipDepot, CMD_AUTO}, /* 31, CMD_BUILD_SHIP_DEPOT */
+ {CmdBuildBuoy, CMD_AUTO}, /* 32, CMD_BUILD_BUOY */
+ {CmdPlantTree, CMD_AUTO}, /* 33, CMD_PLANT_TREE */
+ {CmdBuildRailVehicle, 0}, /* 34, CMD_BUILD_RAIL_VEHICLE */
+ {CmdMoveRailVehicle, 0}, /* 35, CMD_MOVE_RAIL_VEHICLE */
+ {CmdStartStopTrain, 0}, /* 36, CMD_START_STOP_TRAIN */
+ {NULL, 0}, /* 37, unused */
+ {CmdSellRailWagon, 0}, /* 38, CMD_SELL_RAIL_WAGON */
+ {CmdSendTrainToDepot, 0}, /* 39, CMD_SEND_TRAIN_TO_DEPOT */
+ {CmdForceTrainProceed, 0}, /* 40, CMD_FORCE_TRAIN_PROCEED */
+ {CmdReverseTrainDirection, 0}, /* 41, CMD_REVERSE_TRAIN_DIRECTION */
+
+ {CmdModifyOrder, 0}, /* 42, CMD_MODIFY_ORDER */
+ {CmdSkipToOrder, 0}, /* 43, CMD_SKIP_TO_ORDER */
+ {CmdDeleteOrder, 0}, /* 44, CMD_DELETE_ORDER */
+ {CmdInsertOrder, 0}, /* 45, CMD_INSERT_ORDER */
+
+ {CmdChangeServiceInt, 0}, /* 46, CMD_CHANGE_SERVICE_INT */
+
+ {CmdBuildIndustry, 0}, /* 47, CMD_BUILD_INDUSTRY */
+ {CmdBuildCompanyHQ, CMD_AUTO}, /* 48, CMD_BUILD_COMPANY_HQ */
+ {CmdSetPlayerFace, 0}, /* 49, CMD_SET_PLAYER_FACE */
+ {CmdSetPlayerColor, 0}, /* 50, CMD_SET_PLAYER_COLOR */
+
+ {CmdIncreaseLoan, 0}, /* 51, CMD_INCREASE_LOAN */
+ {CmdDecreaseLoan, 0}, /* 52, CMD_DECREASE_LOAN */
+
+ {CmdWantEnginePreview, 0}, /* 53, CMD_WANT_ENGINE_PREVIEW */
+
+ {CmdNameVehicle, 0}, /* 54, CMD_NAME_VEHICLE */
+ {CmdRenameEngine, 0}, /* 55, CMD_RENAME_ENGINE */
+
+ {CmdChangeCompanyName, 0}, /* 56, CMD_CHANGE_COMPANY_NAME */
+ {CmdChangePresidentName, 0}, /* 57, CMD_CHANGE_PRESIDENT_NAME */
+
+ {CmdRenameStation, 0}, /* 58, CMD_RENAME_STATION */
+
+ {CmdSellAircraft, 0}, /* 59, CMD_SELL_AIRCRAFT */
+ {CmdStartStopAircraft, 0}, /* 60, CMD_START_STOP_AIRCRAFT */
+
+ {CmdBuildAircraft, 0}, /* 61, CMD_BUILD_AIRCRAFT */
+ {CmdSendAircraftToHangar, 0}, /* 62, CMD_SEND_AIRCRAFT_TO_HANGAR */
+ {NULL, 0}, /* 63, unused */
+ {CmdRefitAircraft, 0}, /* 64, CMD_REFIT_AIRCRAFT */
+
+ {CmdPlaceSign, 0}, /* 65, CMD_PLACE_SIGN */
+ {CmdRenameSign, 0}, /* 66, CMD_RENAME_SIGN */
+
+ {CmdBuildRoadVeh, 0}, /* 67, CMD_BUILD_ROAD_VEH */
+ {CmdStartStopRoadVeh, 0}, /* 68, CMD_START_STOP_ROADVEH */
+ {CmdSellRoadVeh, 0}, /* 69, CMD_SELL_ROAD_VEH */
+ {CmdSendRoadVehToDepot, 0}, /* 70, CMD_SEND_ROADVEH_TO_DEPOT */
+ {CmdTurnRoadVeh, 0}, /* 71, CMD_TURN_ROADVEH */
+ {CmdRefitRoadVeh, 0}, /* 72, CMD_REFIT_ROAD_VEH */
+
+ {CmdPause, CMD_SERVER}, /* 73, CMD_PAUSE */
+
+ {CmdBuyShareInCompany, 0}, /* 74, CMD_BUY_SHARE_IN_COMPANY */
+ {CmdSellShareInCompany, 0}, /* 75, CMD_SELL_SHARE_IN_COMPANY */
+ {CmdBuyCompany, 0}, /* 76, CMD_BUY_COMANY */
+
+ {CmdBuildTown, CMD_OFFLINE}, /* 77, CMD_BUILD_TOWN */
+ {NULL, 0}, /* 78, unused */
+ {NULL, 0}, /* 79, unused */
+ {CmdRenameTown, CMD_SERVER}, /* 80, CMD_RENAME_TOWN */
+ {CmdDoTownAction, 0}, /* 81, CMD_DO_TOWN_ACTION */
+
+ {CmdSetRoadDriveSide, CMD_SERVER}, /* 82, CMD_SET_ROAD_DRIVE_SIDE */
+ {NULL, 0}, /* 83, unused */
+ {NULL, 0}, /* 84, unused */
+ {CmdChangeDifficultyLevel, CMD_SERVER}, /* 85, CMD_CHANGE_DIFFICULTY_LEVEL */
+
+ {CmdStartStopShip, 0}, /* 86, CMD_START_STOP_SHIP */
+ {CmdSellShip, 0}, /* 87, CMD_SELL_SHIP */
+ {CmdBuildShip, 0}, /* 88, CMD_BUILD_SHIP */
+ {CmdSendShipToDepot, 0}, /* 89, CMD_SEND_SHIP_TO_DEPOT */
+ {NULL, 0}, /* 90, unused */
+ {CmdRefitShip, 0}, /* 91, CMD_REFIT_SHIP */
+
+ {NULL, 0}, /* 92, unused */
+ {NULL, 0}, /* 93, unused */
+ {NULL, 0}, /* 94, unused */
+ {NULL, 0}, /* 95, unused */
+ {NULL, 0}, /* 96, unused */
+ {NULL, 0}, /* 97, unused */
+
+ {CmdOrderRefit, 0}, /* 98, CMD_ORDER_REFIT */
+ {CmdCloneOrder, 0}, /* 99, CMD_CLONE_ORDER */
+
+ {CmdClearArea, 0}, /* 100, CMD_CLEAR_AREA */
+ {NULL, 0}, /* 101, unused */
+
+ {CmdMoneyCheat, CMD_OFFLINE}, /* 102, CMD_MONEY_CHEAT */
+ {CmdBuildCanal, CMD_AUTO}, /* 103, CMD_BUILD_CANAL */
+ {CmdPlayerCtrl, 0}, /* 104, CMD_PLAYER_CTRL */
+
+ {CmdLevelLand, CMD_AUTO}, /* 105, CMD_LEVEL_LAND */
+
+ {CmdRefitRailVehicle, 0}, /* 106, CMD_REFIT_RAIL_VEHICLE */
+ {CmdRestoreOrderIndex, 0}, /* 107, CMD_RESTORE_ORDER_INDEX */
+ {CmdBuildLock, CMD_AUTO}, /* 108, CMD_BUILD_LOCK */
+ {NULL, 0}, /* 109, unused */
+ {CmdBuildSignalTrack, CMD_AUTO}, /* 110, CMD_BUILD_SIGNAL_TRACK */
+ {CmdRemoveSignalTrack, CMD_AUTO}, /* 111, CMD_REMOVE_SIGNAL_TRACK */
+ {NULL, 0}, /* 112, unused */
+ {CmdGiveMoney, 0}, /* 113, CMD_GIVE_MONEY */
+ {CmdChangePatchSetting, CMD_SERVER}, /* 114, CMD_CHANGE_PATCH_SETTING */
+ {CmdSetAutoReplace, 0}, /* 115, CMD_SET_AUTOREPLACE */
+ {CmdCloneVehicle, 0}, /* 116, CMD_CLONE_VEHICLE */
+ {CmdMassStartStopVehicle, 0}, /* 117, CMD_MASS_START_STOP */
+ {CmdDepotSellAllVehicles, 0}, /* 118, CMD_DEPOT_SELL_ALL_VEHICLES */
+ {CmdDepotMassAutoReplace, 0}, /* 119, CMD_DEPOT_MASS_AUTOREPLACE */
+ {CmdCreateGroup, 0}, /* 120, CMD_CREATE_GROUP */
+ {CmdDeleteGroup, 0}, /* 121, CMD_DELETE_GROUP */
+ {CmdRenameGroup, 0}, /* 122, CMD_RENAME_GROUP */
+ {CmdAddVehicleGroup, 0}, /* 123, CMD_ADD_VEHICLE_GROUP */
+ {CmdAddSharedVehicleGroup, 0}, /* 124, CMD_ADD_SHARE_VEHICLE_GROUP */
+ {CmdRemoveAllVehiclesGroup, 0}, /* 125, CMD_REMOVE_ALL_VEHICLES_GROUP */
+ {CmdSetGroupReplaceProtection, 0}, /* 126, CMD_SET_GROUP_REPLACE_PROTECTION */
+ {CmdMoveOrder, 0}, /* 127, CMD_MOVE_ORDER */
+ {CmdChangeTimetable, 0}, /* 128, CMD_CHANGE_TIMETABLE */
+ {CmdSetVehicleOnTime, 0}, /* 129, CMD_SET_VEHICLE_ON_TIME */
+ {CmdAutofillTimetable, 0}, /* 130, CMD_AUTOFILL_TIMETABLE */
};
-/* This function range-checks a cmd, and checks if the cmd is not NULL */
+/*!
+ * This function range-checks a cmd, and checks if the cmd is not NULL
+ *
+ * @param cmd The integervalue of a command
+ * @return true if the command is valid (and got a CommandProc function)
+ */
bool IsValidCommand(uint cmd)
{
cmd &= 0xFF;
@@ -350,14 +371,34 @@ bool IsValidCommand(uint cmd)
_command_proc_table[cmd].proc != NULL;
}
+/*!
+ * This function mask the parameter with 0xFF and returns
+ * the flags which belongs to the given command.
+ *
+ * @param cmd The integer value of the command
+ * @return The flags for this command
+ * @bug integervalues which are less equals 0xFF and greater than the
+ * size of _command_proc_table can result in an index out of bounce
+ * error (which doesn't happend anyway). Check function #IsValidCommand(). (Progman)
+ */
byte GetCommandFlags(uint cmd)
{
return _command_proc_table[cmd & 0xFF].flags;
}
-
static int _docommand_recursive;
+/*!
+ * This function executes a given command with the parameters from the #CommandProc parameter list.
+ * Depending on the flags parameter it execute or test a command.
+ *
+ * @param tile The tile to apply the command on (for the #CommandProc)
+ * @param p1 Additional data for the command (for the #CommandProc)
+ * @param p2 Additional data for the command (for the #CommandProc)
+ * @param flags Flags for the command and how to execute the command
+ * @param procc The command-id to execute (a value of the CMD_* enums)
+ * @see CommandProc
+ */
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{
CommandCost res;
@@ -421,6 +462,13 @@ error:
return res;
}
+/*!
+ * This functions returns the money which can be used to execute a command.
+ * This is either the money of the current player or INT64_MAX if there
+ * is no such a player "at the moment" like the server itself.
+ *
+ * @return The available money of a player or INT64_MAX
+ */
Money GetAvailableMoneyForCommand()
{
PlayerID pid = _current_player;
@@ -428,8 +476,20 @@ Money GetAvailableMoneyForCommand()
return GetPlayer(pid)->player_money;
}
-/* toplevel network safe docommand function for the current player. must not be called recursively.
- * the callback is called when the command succeeded or failed. */
+/*!
+ * Toplevel network safe docommand function for the current player. Must not be called recursively.
+ * The callback is called when the command succeeded or failed. The parameters
+ * tile, p1 and p2 are from the #CommandProc function. The paramater cmd is the command to execute.
+ * The parameter my_cmd is used to indicate if the command is from a player or the server.
+ *
+ * @param tile The tile to perform a command on (see #CommandProc)
+ * @param p1 Additional data for the command (see #CommandProc)
+ * @param p2 Additional data for the command (see #CommandProc)
+ * @param callback A callback function to call after the command is finished
+ * @param cmd The command to execute (a CMD_* value)
+ * @param my_cmd indicator if the command is from a player or server (to display error messages for a user)
+ * @return true if the command succeeded, else false
+ */
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd)
{
CommandCost res, res2;