Age | Commit message (Collapse) | Author |
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or sea/coast. (patch by frosch123) #4754 (#7015)
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function with the newer one. This time to make rough land appear more random.
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to enable the second rocky tile set.
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graphics.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)
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(cirdan, LordAro)
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information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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Eagle_rainbow)
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enabled to a header file allowing compilers to inline that check
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functions use int z as well
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TILE_HEIGHT
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TILE_HEIGHT for the snow line code
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functions if they return the Z in pixels (like TilePixelHeight)
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missed :)
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logical place and with a more descriptive name
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fence to draw
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if a header require a header make it include that header
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it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
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foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences.
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in larger steps than one tile.
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table/clear_land.h and change some names
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relatives
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and change its behaviour accordingly
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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this ID' from 'some' strings and replace the string name with something more sensible.
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(if enabled). Primarily useful for systems with touch screen (aapo)
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client so it is immediatelly clear which one you are working with.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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