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authorrubidium <rubidium@openttd.org>2011-11-04 10:31:46 +0000
committerrubidium <rubidium@openttd.org>2011-11-04 10:31:46 +0000
commit798f5a860876ac3f61e6ecc989e3086caac480bd (patch)
tree0681790969f7719b7b9731f871f483f51618237b /src/clear_cmd.cpp
parenta8c4efcff49b3377b9bdd748b33dbad2094f9eaa (diff)
downloadopenttd-798f5a860876ac3f61e6ecc989e3086caac480bd.tar.xz
(svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT
Diffstat (limited to 'src/clear_cmd.cpp')
-rw-r--r--src/clear_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp
index 5f0b32aed..c173d196e 100644
--- a/src/clear_cmd.cpp
+++ b/src/clear_cmd.cpp
@@ -231,7 +231,7 @@ static void TileLoop_Clear(TileIndex tile)
/* If the tile is at any edge flood it to prevent maps without water. */
if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
uint z;
- Slope slope = GetTilePixelSlope(tile, &z);
+ Slope slope = GetTileSlope(tile, &z);
if (z == 0 && slope == SLOPE_FLAT) {
DoFloodTile(tile);
MarkTileDirtyByTile(tile);