Age | Commit message (Collapse) | Author |
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-Codechange: replace magic 13 with MAX_SNOWLINE_HEIGHT (bilbo)
-Codechange: assure _map_height_bits is always of correct size (Rubidium)
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have to remove the canal before terraforming, instead of "just" removing the canal.
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it shouldn't be terraformed.
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easily modified.
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road types on a single tile.
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landscape types.
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climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
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a map accessors header.
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comments style.
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Remove {,u}intswap() and replace them by Swap()
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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stillunknown and pv2b.
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renamed to .cpp)
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