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author | peter1138 <peter1138@openttd.org> | 2007-01-14 19:57:49 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2007-01-14 19:57:49 +0000 |
commit | ca9843424be6008d9b8019423f2ead65fdb75fe2 (patch) | |
tree | c62990da208a45b3bd1c7379a1835190458d5a49 /src/clear_cmd.cpp | |
parent | c04c2b28245770aa7729b818fb876cd23c880620 (diff) | |
download | openttd-ca9843424be6008d9b8019423f2ead65fdb75fe2.tar.xz |
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
Diffstat (limited to 'src/clear_cmd.cpp')
-rw-r--r-- | src/clear_cmd.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 08f5873b5..ef5eef730 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -483,15 +483,15 @@ int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) void DrawClearLandTile(const TileInfo *ti, byte set) { - DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19); + DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE); } void DrawHillyLandTile(const TileInfo *ti) { if (ti->tileh != SLOPE_FLAT) { - DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE); } else { - DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]); + DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE); } } @@ -505,11 +505,11 @@ void DrawClearLandFence(const TileInfo *ti) } if (GetFenceSW(ti->tile) != 0) { - DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z); + DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z); } if (GetFenceSE(ti->tile) != 0) { - DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z); + DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z); } } @@ -525,19 +525,19 @@ static void DrawTile_Clear(TileInfo *ti) break; case CLEAR_ROCKS: - DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_FIELDS: - DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_SNOW: - DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_DESERT: - DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; } |