Age | Commit message (Collapse) | Author |
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unmasked 32bpp sprites
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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work for non-8bpp-mapped sprites.
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blitter.
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remapping for 32bpp sprites
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as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
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to spritecache.h
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if a header require a header make it include that header
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color and colour.
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something more than whitespace as description of files that don't have a description.
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unneeded include from openttd.h.
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0..255 makes it much faster (frosch)
-Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch)
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class (and nick it colour, not color)
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API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
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of ignoring it
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to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
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