Age | Commit message (Collapse) | Author |
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client so it is immediatelly clear which one you are working with.
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with all other structs/classes that are in a pool.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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needed.
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stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
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fun of the previous cryptic message though.
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