Age | Commit message (Collapse) | Author |
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this causes very poor performance if the game window is not large enough.
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layout (unless it is really necessary)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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effect. Rename the enum items to properly reflect their purpose.
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(hackalittlebit)
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dropdowns
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depend on their number of rows, since that changes when resizing the window.
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widgets.
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HotkeyList member.
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declared in the cpp file.
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oscillate when resizing the window moved the mouse into the window.
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after construction.
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NewGRFClass::GetClassCount()
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into non-static members GetSpec(uint) and GetSpecCount().
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favour of using Get() and direct member access (which is needed anyway for GRF string resolving).
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understandable
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custom-defined global hotkeys, if there are no aircraft available
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window for the first time
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latch properly
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update the cached SpriteID when the layout changes
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indices with the DOS palette indices.
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of areas.
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a switch statement, record the last started action.
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OnPaint().
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some headers
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buttons when clicked.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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one layout.
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airport layouts than the default "Layout x"
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about an airport in the build gui
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