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authorfrosch <frosch@openttd.org>2014-03-23 13:28:32 +0000
committerfrosch <frosch@openttd.org>2014-03-23 13:28:32 +0000
commit53706139242224718a3cbd5f5f1106750a1c4bc1 (patch)
tree2046f2bb18b8e937fc69a01f6325ff54f8b9fd69 /src/airport_gui.cpp
parent73a22455289d8a29cdf4efd56a17cf2b646ea3dd (diff)
downloadopenttd-53706139242224718a3cbd5f5f1106750a1c4bc1.tar.xz
(svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound effect. Rename the enum items to properly reflect their purpose.
Diffstat (limited to 'src/airport_gui.cpp')
-rw-r--r--src/airport_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp
index 408dbc50c..4ad4789ff 100644
--- a/src/airport_gui.cpp
+++ b/src/airport_gui.cpp
@@ -44,7 +44,7 @@ void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32
{
if (result.Failed()) return;
- if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
+ if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}