Age | Commit message (Collapse) | Author |
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NUM_AIRPORTTILES to properly distinguish limits per NewGRF and limits of the pool.
-Change: [NewGRF] Lower the limit of airport tile types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen.
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to properly distinguish limits per NewGRF and limits of the pool.
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aircraft. (Based on patch by cirdan)
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coding style
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are no airports with more than 1 helipad group
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and add some documentation
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movement if the airport is rotated
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consisted of unrelated values use static const (u)int
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consisted of unrelated values use static const (u)int
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airports if a newgrf can't be found
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seperate class
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new function
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instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
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array so some special cases can be removed
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256 and introduce AirportTileOverrideManager
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tile animation frame
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an assert
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if a header require a header make it include that header
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non-statemachine-related variables to there
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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sources too
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in many cases
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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map.h).
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compile time of OpenTTD by reduce the amount of circular-ish dependencies.
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32-bit value is shifted, then cast to 64-bit value. Results might not be an expected value
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stations who got their airport removed while there were still aircraft within the State Machine (and thus caused asserts)
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velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type.
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files with the @file tag as well as a few general comments style
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-Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass
-Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
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on approach direction. Note: they're not yet used, but will be soon
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