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2011-07-02(svn r22616) -Codechange: Fix typo.frosch
2011-06-13(svn r22584) -Add: [NoAI] several functions to AICompany to find out ↵yexo
performance information (Morloth)
2011-06-11(svn r22553) -Fix (r22499): NewGRF parameter window was not set dirty, when ↵frosch
changing row selection.
2011-06-03(svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running ↵yexo
AIs caused a crash
2011-05-27(svn r22499) -Fix: don't lower the arrow buttons in the newgrf/AI parameter ↵yexo
windows if they're clicked when disabled
2011-05-18(svn r22473) -Codechange: Automatic orders are better called implicit orders ↵planetmaker
as no real order influencing path finding is added
2011-05-06(svn r22429) -Add: some constants for specific palette colours used in the GUI.frosch
2011-05-04(svn r22421) -Fix: Replace various references to Windows palette greyscale ↵frosch
indices with the DOS palette indices.
2011-05-01(svn r22396) -Document: some AI doxygen stuffrubidium
2011-04-30(svn r22386) -Fix [FS#4602]: When the last AI company gets removed, the ↵frosch
'dead' state was not reset in the AI debug window.
2011-04-21(svn r22356) -Fix (r22342): somehow empty and useless new files were addedglx
2011-04-17(svn r22343) -Change: Remove pixel limiter for query strings.terkhen
2011-04-17(svn r22342) -Fix (r22338): fix the right place and run the scriptglx
2011-04-17(svn r22338) -Fix (r22337): Compile-before-commit...peter1138
2011-03-31(svn r22283) -Merge from 1.1: documentation updates/release changesrubidium
2011-03-13(svn r22249) -Codechange: Process some more invalidation of IDs during ↵frosch
command scope.
2011-03-13(svn r22248) -Codechange: Make OnInvalidateData() process 'delete this;' ↵frosch
already in command scope.
2011-03-13(svn r22243) -Codechange: Make AIDebugWindow::OnInvalidateData() handle ↵frosch
command-/GUI-scope itself.
2011-03-13(svn r22241) -Codechange: Add additional to-be-used parameter to ↵frosch
OnInvalidateData().
2011-03-07(svn r22222) -Fix: compilation when compiling with --disable-aiyexo
2011-02-25(svn r22145) -Codechange: Do explicit test for non-bool values.alberth
2011-02-24(svn r22141) -Fix (r22135): AI breakpoints were broken at this point. ↵frosch
(thanks Zuu)
2011-02-14(svn r22083) -Change: trunk is heading towards 1.2 nowrubidium
2011-02-07(svn r22007) -Change: only show one AI per unique ID instead of all versions ↵rubidium
in the output of "openttd -h"
2011-02-06(svn r21992) -Fix [FS#4467]: AIs trying to change the ↵yexo
AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags
2011-02-05(svn r21987) -Fix: Make news items, engine previews and AI preview events ↵frosch
deal with no longer existing Engine items after resetting the pool.
2011-02-04(svn r21959) -Change: replace longbridges with custom maximum bridge and ↵rubidium
tunnel length setting
2011-02-04(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support ↵smatz
for uniform stations has been broken for over a year
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-23(svn r21900) -Fix: [NoAI] hide automatic orders from AIs as they have no way ↵yexo
of dealing with them
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-22(svn r21888) -Codechange: remove some unneeded (for the AI header) headers ↵rubidium
from some AI headers, reducing the include tree
2011-01-03(svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list ↵yexo
of recognized AI libraries (dihedral)
2011-01-02(svn r21697) -Codechange: use GetGameSettings() in a few more places to ↵yexo
enhance readability
2011-01-02(svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the ↵yexo
scenario editor / in game
2010-12-31(svn r21672) -Fix: mention AIEventTownFounded in the AI changelog as wellrubidium
2010-12-29(svn r21664) -Add: [NoAI] AIEventTownFoundedyexo
2010-12-29(svn r21663) -Add: [NoAI]: AIRail::GetName() to get the name of a railtypeyexo
2010-12-29(svn r21655) -Add: mention AITown::IsCity in the NoAI changelogyexo
2010-12-29(svn r21654) -Add: [NoAI] AITown::IsCity() so AIs can find out which towns ↵yexo
grow faster than others (Lord Aro)
2010-12-22(svn r21595) -Codechange: Some header files had their name changed, update ↵alberth
the ifndef/define/endif lines.
2010-12-21(svn r21571) -Codechange: Having a break after a return is no good.alberth
2010-12-14(svn r21521) -Codechange: Unify some cached values that were present in both ↵terkhen
road vehicles and trains.
2010-12-14(svn r21515) -Codechange: Use cached_total_length where appropiate.terkhen
2010-12-13(svn r21493) -Codechange: don't use the full 32 bits of the level land ↵rubidium
command to tell whether to raise, lower or keep the level of the first selected tile
2010-12-12(svn r21488) -Codechange: make use of TILE_AREA_LOOP in the tile list AI APIrubidium
2010-12-05(svn r21416) -Codechange: limit vehicle name by amount of characters, not bytesrubidium
2010-12-05(svn r21415) -Codechange: limit station/waypoint name by amount of ↵rubidium
characters, not bytes
2010-12-05(svn r21413) -Codechange: limit sign name by amount of characters, not bytesrubidium
2010-12-05(svn r21412) -Codechange: limit company name by amount of characters, not bytesrubidium