Age | Commit message (Collapse) | Author |
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library fails to compile when loading a savegame
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to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature
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value is not modified.
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of a road vehicle.
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array so some special cases can be removed
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add IsEnd() instead.
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iterators.
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CMD_REMOVE_LONG_ROAD
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drop (Based on Wolf01 work)
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Haiku (jrepan)
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AI+Squirrel
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instead of CountBits() where possible
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location of trains in a rail station
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an obstacle in the way.
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is an obstacle in the way.
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parameter for OnClick().
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classes to get easier cost estimations before you start building
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Only settings with the AICONFIG_INGAME flag can be editted in this way
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newgrf/ai the selected item could be out of range
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the custom difficulty level by using the query text window
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load the AI data from a savegame instead of the exact same version
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non-waypoint tile when the waypoint was a multitile waypoint
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its minimum size
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the 'no ai found' message can be read completely without resizing
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wrapper functions
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station
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if a header require a header make it include that header
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non-statemachine-related variables to there
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several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead.
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of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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window) when they were randomly chosen
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weren't properly centered
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