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authoryexo <yexo@openttd.org>2010-01-29 21:38:55 +0000
committeryexo <yexo@openttd.org>2010-01-29 21:38:55 +0000
commit4c4d1e1bf6c5e6c4678eeb52b263b6119a531fcf (patch)
tree3ca424f7d3bdded261b7822dbeab519595d69c5c /src/ai
parentdc714960e3699144fcd39a13460b0a8f9fd0ca4d (diff)
downloadopenttd-4c4d1e1bf6c5e6c4678eeb52b263b6119a531fcf.tar.xz
(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai_core.cpp1
-rw-r--r--src/ai/ai_gui.cpp50
-rw-r--r--src/ai/ai_info.hpp1
-rw-r--r--src/ai/ai_scanner.cpp2
-rw-r--r--src/ai/api/ai_info_docs.hpp1
5 files changed, 43 insertions, 12 deletions
diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp
index cc6ef746c..fcba313a3 100644
--- a/src/ai/ai_core.cpp
+++ b/src/ai/ai_core.cpp
@@ -105,6 +105,7 @@
_current_company = old_company;
InvalidateWindowData(WC_AI_DEBUG, 0, -1);
+ DeleteWindowById(WC_AI_SETTINGS, company);
}
/* static */ void AI::KillAll()
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 1705af314..cb1381a36 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -10,6 +10,7 @@
/** @file ai_gui.cpp Window for configuring the AIs */
#include "../stdafx.h"
+#include "../openttd.h"
#include "../gui.h"
#include "../window_gui.h"
#include "../company_func.h"
@@ -256,7 +257,9 @@ struct AISettingsWindow : public Window {
{
this->ai_config = AIConfig::GetConfig(slot);
- this->InitNested(desc); // Initializes 'this->line_height' as side effect.
+ this->InitNested(desc, slot); // Initializes 'this->line_height' as side effect.
+
+ this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU);
this->vscroll.SetCount((int)this->ai_config->GetConfigList()->size());
}
@@ -297,12 +300,13 @@ struct AISettingsWindow : public Window {
int y = r.top;
for (; this->vscroll.IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) {
int current_value = config->GetSetting((*it).name);
+ bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0);
uint x = rtl ? r.right : r.left;
if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
} else {
- DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, current_value > (*it).min_value, current_value < (*it).max_value);
+ DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > (*it).min_value, editable && current_value < (*it).max_value);
if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) {
x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, it->labels->Find(current_value)->second, TC_ORANGE);
} else {
@@ -318,9 +322,13 @@ struct AISettingsWindow : public Window {
void CheckDifficultyLevel()
{
- if (_settings_newgame.difficulty.diff_level != 3) {
- _settings_newgame.difficulty.diff_level = 3;
- ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0);
+ if (_game_mode == GM_MENU) {
+ if (_settings_newgame.difficulty.diff_level != 3) {
+ _settings_newgame.difficulty.diff_level = 3;
+ ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0);
+ }
+ } else if (_settings_game.difficulty.diff_level != 3) {
+ IConsoleSetSetting("difficulty.diff_level", 3);
}
}
@@ -335,6 +343,8 @@ struct AISettingsWindow : public Window {
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < num; i++) it++;
AIConfigItem config_item = *it;
+ if (_game_mode != GM_MENU && (config_item.flags & AICONFIG_INGAME) == 0) return;
+
bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
int x = pt.x - wid->pos_x;
@@ -685,6 +695,7 @@ void ShowAIConfigWindow()
enum AIDebugWindowWidgets {
AID_WIDGET_VIEW,
AID_WIDGET_NAME_TEXT,
+ AID_WIDGET_SETTINGS,
AID_WIDGET_RELOAD_TOGGLE,
AID_WIDGET_LOG_PANEL,
AID_WIDGET_SCROLLBAR,
@@ -712,6 +723,7 @@ struct AIDebugWindow : public Window {
this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
}
this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
+ this->DisableWidget(AID_WIDGET_SETTINGS);
this->last_vscroll_pos = 0;
this->autoscroll = true;
@@ -751,8 +763,11 @@ struct AIDebugWindow : public Window {
}
}
- /* Update "Reload AI" button */
- this->SetWidgetDisabledState(AID_WIDGET_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY);
+ /* Update "Reload AI" and "AI settings" buttons */
+ this->SetWidgetsDisabledState(ai_debug_company == INVALID_COMPANY,
+ AID_WIDGET_RELOAD_TOGGLE,
+ AID_WIDGET_SETTINGS,
+ WIDGET_LIST_END);
/* Draw standard stuff */
this->DrawWidgets();
@@ -892,6 +907,8 @@ struct AIDebugWindow : public Window {
this->autoscroll = true;
this->last_vscroll_pos = this->vscroll.GetPosition();
this->SetDirty();
+ /* Close AI settings window to prevent confusion */
+ DeleteWindowByClass(WC_AI_SETTINGS);
}
virtual void OnClick(Point pt, int widget)
@@ -903,16 +920,24 @@ struct AIDebugWindow : public Window {
ChangeToAI((CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START));
}
}
- if (widget == AID_WIDGET_RELOAD_TOGGLE && !this->IsWidgetDisabled(widget)) {
- /* First kill the company of the AI, then start a new one. This should start the current AI again */
- DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL);
- DoCommandP(0, 1, ai_debug_company, CMD_COMPANY_CTRL);
+
+ switch (widget) {
+ case AID_WIDGET_RELOAD_TOGGLE:
+ /* First kill the company of the AI, then start a new one. This should start the current AI again */
+ DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL);
+ DoCommandP(0, 1, ai_debug_company, CMD_COMPANY_CTRL);
+ break;
+
+ case AID_WIDGET_SETTINGS:
+ ShowAISettingsWindow(ai_debug_company);
+ break;
}
}
virtual void OnTimeout()
{
this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE);
+ this->RaiseWidget(AID_WIDGET_SETTINGS);
this->SetDirty();
}
@@ -981,7 +1006,8 @@ static const NWidgetPart _nested_ai_debug_widgets[] = {
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, AID_WIDGET_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
- NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_RELOAD_TOGGLE), SetMinimalSize(149, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1),
diff --git a/src/ai/ai_info.hpp b/src/ai/ai_info.hpp
index 605664fbb..e3b116b3e 100644
--- a/src/ai/ai_info.hpp
+++ b/src/ai/ai_info.hpp
@@ -20,6 +20,7 @@ enum AIConfigFlags {
AICONFIG_NONE = 0x0,
AICONFIG_RANDOM = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ).
+ AICONFIG_INGAME = 0x4, //!< This setting can be changed while the AI is running.
};
typedef SmallMap<int, char *> LabelMapping;
diff --git a/src/ai/ai_scanner.cpp b/src/ai/ai_scanner.cpp
index a974b5fd4..d6c2f7cf8 100644
--- a/src/ai/ai_scanner.cpp
+++ b/src/ai/ai_scanner.cpp
@@ -39,8 +39,10 @@ AIScanner::AIScanner() :
SQAIInfo.AddConstructor<void (AIInfo::*)(), 1>(engine, "x");
SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddSetting, "AddSetting");
SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddLabels, "AddLabels");
+ SQAIInfo.DefSQConst(engine, AICONFIG_NONE, "AICONFIG_NONE");
SQAIInfo.DefSQConst(engine, AICONFIG_RANDOM, "AICONFIG_RANDOM");
SQAIInfo.DefSQConst(engine, AICONFIG_BOOLEAN, "AICONFIG_BOOLEAN");
+ SQAIInfo.DefSQConst(engine, AICONFIG_INGAME, "AICONFIG_INGAME");
SQAIInfo.PostRegister(engine);
this->engine->AddMethod("RegisterAI", &AIInfo::Constructor, 2, "tx");
this->engine->AddMethod("RegisterDummyAI", &AIInfo::DummyConstructor, 2, "tx");
diff --git a/src/ai/api/ai_info_docs.hpp b/src/ai/api/ai_info_docs.hpp
index e93ef1e94..c6b43568f 100644
--- a/src/ai/api/ai_info_docs.hpp
+++ b/src/ai/api/ai_info_docs.hpp
@@ -184,6 +184,7 @@ public:
AICONFIG_NONE, //!< Normal setting.
AICONFIG_RANDOM, //!< When randomizing the AI, pick any value between min_value and max_value.
AICONFIG_BOOLEAN, //!< This value is a boolean (either 0 (false) or 1 (true) ).
+ AICONFIG_INGAME, //!< This setting can be changed while the AI is running.
};
/**