diff options
author | yexo <yexo@openttd.org> | 2010-01-29 21:38:55 +0000 |
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committer | yexo <yexo@openttd.org> | 2010-01-29 21:38:55 +0000 |
commit | 4c4d1e1bf6c5e6c4678eeb52b263b6119a531fcf (patch) | |
tree | 3ca424f7d3bdded261b7822dbeab519595d69c5c /src/ai | |
parent | dc714960e3699144fcd39a13460b0a8f9fd0ca4d (diff) | |
download | openttd-4c4d1e1bf6c5e6c4678eeb52b263b6119a531fcf.tar.xz |
(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_core.cpp | 1 | ||||
-rw-r--r-- | src/ai/ai_gui.cpp | 50 | ||||
-rw-r--r-- | src/ai/ai_info.hpp | 1 | ||||
-rw-r--r-- | src/ai/ai_scanner.cpp | 2 | ||||
-rw-r--r-- | src/ai/api/ai_info_docs.hpp | 1 |
5 files changed, 43 insertions, 12 deletions
diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index cc6ef746c..fcba313a3 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -105,6 +105,7 @@ _current_company = old_company; InvalidateWindowData(WC_AI_DEBUG, 0, -1); + DeleteWindowById(WC_AI_SETTINGS, company); } /* static */ void AI::KillAll() diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 1705af314..cb1381a36 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -10,6 +10,7 @@ /** @file ai_gui.cpp Window for configuring the AIs */ #include "../stdafx.h" +#include "../openttd.h" #include "../gui.h" #include "../window_gui.h" #include "../company_func.h" @@ -256,7 +257,9 @@ struct AISettingsWindow : public Window { { this->ai_config = AIConfig::GetConfig(slot); - this->InitNested(desc); // Initializes 'this->line_height' as side effect. + this->InitNested(desc, slot); // Initializes 'this->line_height' as side effect. + + this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU); this->vscroll.SetCount((int)this->ai_config->GetConfigList()->size()); } @@ -297,12 +300,13 @@ struct AISettingsWindow : public Window { int y = r.top; for (; this->vscroll.IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) { int current_value = config->GetSetting((*it).name); + bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0); uint x = rtl ? r.right : r.left; if (((*it).flags & AICONFIG_BOOLEAN) != 0) { DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE); } else { - DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, current_value > (*it).min_value, current_value < (*it).max_value); + DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > (*it).min_value, editable && current_value < (*it).max_value); if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) { x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, it->labels->Find(current_value)->second, TC_ORANGE); } else { @@ -318,9 +322,13 @@ struct AISettingsWindow : public Window { void CheckDifficultyLevel() { - if (_settings_newgame.difficulty.diff_level != 3) { - _settings_newgame.difficulty.diff_level = 3; - ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0); + if (_game_mode == GM_MENU) { + if (_settings_newgame.difficulty.diff_level != 3) { + _settings_newgame.difficulty.diff_level = 3; + ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0); + } + } else if (_settings_game.difficulty.diff_level != 3) { + IConsoleSetSetting("difficulty.diff_level", 3); } } @@ -335,6 +343,8 @@ struct AISettingsWindow : public Window { AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); for (int i = 0; i < num; i++) it++; AIConfigItem config_item = *it; + if (_game_mode != GM_MENU && (config_item.flags & AICONFIG_INGAME) == 0) return; + bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0; int x = pt.x - wid->pos_x; @@ -685,6 +695,7 @@ void ShowAIConfigWindow() enum AIDebugWindowWidgets { AID_WIDGET_VIEW, AID_WIDGET_NAME_TEXT, + AID_WIDGET_SETTINGS, AID_WIDGET_RELOAD_TOGGLE, AID_WIDGET_LOG_PANEL, AID_WIDGET_SCROLLBAR, @@ -712,6 +723,7 @@ struct AIDebugWindow : public Window { this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !Company::IsValidAiID(i)); } this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE); + this->DisableWidget(AID_WIDGET_SETTINGS); this->last_vscroll_pos = 0; this->autoscroll = true; @@ -751,8 +763,11 @@ struct AIDebugWindow : public Window { } } - /* Update "Reload AI" button */ - this->SetWidgetDisabledState(AID_WIDGET_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY); + /* Update "Reload AI" and "AI settings" buttons */ + this->SetWidgetsDisabledState(ai_debug_company == INVALID_COMPANY, + AID_WIDGET_RELOAD_TOGGLE, + AID_WIDGET_SETTINGS, + WIDGET_LIST_END); /* Draw standard stuff */ this->DrawWidgets(); @@ -892,6 +907,8 @@ struct AIDebugWindow : public Window { this->autoscroll = true; this->last_vscroll_pos = this->vscroll.GetPosition(); this->SetDirty(); + /* Close AI settings window to prevent confusion */ + DeleteWindowByClass(WC_AI_SETTINGS); } virtual void OnClick(Point pt, int widget) @@ -903,16 +920,24 @@ struct AIDebugWindow : public Window { ChangeToAI((CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START)); } } - if (widget == AID_WIDGET_RELOAD_TOGGLE && !this->IsWidgetDisabled(widget)) { - /* First kill the company of the AI, then start a new one. This should start the current AI again */ - DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL); - DoCommandP(0, 1, ai_debug_company, CMD_COMPANY_CTRL); + + switch (widget) { + case AID_WIDGET_RELOAD_TOGGLE: + /* First kill the company of the AI, then start a new one. This should start the current AI again */ + DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL); + DoCommandP(0, 1, ai_debug_company, CMD_COMPANY_CTRL); + break; + + case AID_WIDGET_SETTINGS: + ShowAISettingsWindow(ai_debug_company); + break; } } virtual void OnTimeout() { this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE); + this->RaiseWidget(AID_WIDGET_SETTINGS); this->SetDirty(); } @@ -981,7 +1006,8 @@ static const NWidgetPart _nested_ai_debug_widgets[] = { EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXTBTN, COLOUR_GREY, AID_WIDGET_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP), - NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_RELOAD_TOGGLE), SetMinimalSize(149, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1), diff --git a/src/ai/ai_info.hpp b/src/ai/ai_info.hpp index 605664fbb..e3b116b3e 100644 --- a/src/ai/ai_info.hpp +++ b/src/ai/ai_info.hpp @@ -20,6 +20,7 @@ enum AIConfigFlags { AICONFIG_NONE = 0x0, AICONFIG_RANDOM = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting. AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ). + AICONFIG_INGAME = 0x4, //!< This setting can be changed while the AI is running. }; typedef SmallMap<int, char *> LabelMapping; diff --git a/src/ai/ai_scanner.cpp b/src/ai/ai_scanner.cpp index a974b5fd4..d6c2f7cf8 100644 --- a/src/ai/ai_scanner.cpp +++ b/src/ai/ai_scanner.cpp @@ -39,8 +39,10 @@ AIScanner::AIScanner() : SQAIInfo.AddConstructor<void (AIInfo::*)(), 1>(engine, "x"); SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddSetting, "AddSetting"); SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddLabels, "AddLabels"); + SQAIInfo.DefSQConst(engine, AICONFIG_NONE, "AICONFIG_NONE"); SQAIInfo.DefSQConst(engine, AICONFIG_RANDOM, "AICONFIG_RANDOM"); SQAIInfo.DefSQConst(engine, AICONFIG_BOOLEAN, "AICONFIG_BOOLEAN"); + SQAIInfo.DefSQConst(engine, AICONFIG_INGAME, "AICONFIG_INGAME"); SQAIInfo.PostRegister(engine); this->engine->AddMethod("RegisterAI", &AIInfo::Constructor, 2, "tx"); this->engine->AddMethod("RegisterDummyAI", &AIInfo::DummyConstructor, 2, "tx"); diff --git a/src/ai/api/ai_info_docs.hpp b/src/ai/api/ai_info_docs.hpp index e93ef1e94..c6b43568f 100644 --- a/src/ai/api/ai_info_docs.hpp +++ b/src/ai/api/ai_info_docs.hpp @@ -184,6 +184,7 @@ public: AICONFIG_NONE, //!< Normal setting. AICONFIG_RANDOM, //!< When randomizing the AI, pick any value between min_value and max_value. AICONFIG_BOOLEAN, //!< This value is a boolean (either 0 (false) or 1 (true) ). + AICONFIG_INGAME, //!< This setting can be changed while the AI is running. }; /** |