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path: root/src/ai/api/ai_abstractlist.cpp
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2010-08-19(svn r20563) -Change: [NoAI] rename AIAbstractList to AIListyexo
2010-08-19(svn r20562) -Change: [NoAI] Move all functions from AIList to AIAbstractListyexo
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-03-07(svn r19368) -Codechange: Return early in AIAbstractList::SetValue(), if the ↵frosch
value is not modified.
2010-03-07(svn r19367) -Fix [FS#3665]: List valuator could cause invalid iterators.frosch
2010-02-28(svn r19294) -Change: [NoAI] Remove HasNext() from all lists/iterators and ↵frosch
add IsEnd() instead.
2010-02-28(svn r19293) -Fix [FS#3566]: Some methods of AIAbstractList left invalid ↵frosch
iterators.
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-10-04(svn r17692) -Codechange: minor coding style fixessmatz
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-20(svn r17228) -Codechange: some coding style fixesrubidium
2009-08-15(svn r17193) -Fix [FS#3124]: guard the valuator against 'external' ↵rubidium
modifications of the valuated list which could cause it to go into an infinite loop.
2009-03-09(svn r15658) -Fix [NoAI]: Rewrite AIAbstractList::Valuate to make it more ↵yexo
readable and fix a crash if no parameters are given to that function.
2009-02-10(svn r15440) -Fix: Backup AIObject::GetAllowDoCommand and restore the old ↵yexo
value so AIs can't work around it.
2009-02-08(svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a ↵rubidium
single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
2009-01-14(svn r15084) -Fix [NoAI] (r15027): by removing the threads for NoAIs, it is ↵truebrain
no longer possible to use DoCommand (even indirect) in AIAbstractList::Valuator().
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks