Age | Commit message (Collapse) | Author |
|
|
|
in a WWT_MATRIX data field.
|
|
|
|
Company::IsValidHumanID(), don't use IsHumanCompany() where possible
|
|
in the AIDebug window
|
|
was stopped an a human company took it's CompanyID
|
|
PoolItem::IsValidID() and PoolItem::Get()
|
|
PoolItem::IsValidID(index)
|
|
|
|
they are part of strings and add some colours to a few strings.
|
|
DrawString.
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed.
|
|
info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window.
|
|
debug window
|
|
callback
|
|
|
|
and ai debug output don't get swapped (those are untranslateable anyways)
|
|
much as possible.
|
|
was kinda empty.
|
|
drawing functions instead of only the left.
|
|
new one.
|
|
API.
|
|
expanding them much easier (Alberth)
|
|
AIs crashed and show a message that the user should report the crash.
|
|
of GetInstanceName() to make branching of AIs easier.
|
|
changing the amount of towns/industries from the newgame gui.
|
|
color and colour.
|
|
|
|
except where it's used for backward compatability.
|
|
the values of the settings in info.nut
|
|
about the selected AI if it wasn't visible.
|
|
|
|
|
|
|
|
config window.
|
|
in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
|
|
different instance name then their name.
|
|
game and configure them via the gui.
|
|
required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
|
|
see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
|