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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/ai_gui.cpp
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/ai_gui.cpp')
-rw-r--r--src/ai/ai_gui.cpp257
1 files changed, 257 insertions, 0 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
new file mode 100644
index 000000000..8272cc966
--- /dev/null
+++ b/src/ai/ai_gui.cpp
@@ -0,0 +1,257 @@
+/* $Id$ */
+
+/** @file ai_gui.cpp Window for configuring the AIs */
+
+#include "../stdafx.h"
+#include "../openttd.h"
+#include "../gui.h"
+#include "../window_gui.h"
+#include "../company_func.h"
+#include "../company_base.h"
+#include "../company_gui.h"
+#include "../economy_func.h"
+#include "../variables.h"
+#include "../cargotype.h"
+#include "../strings_func.h"
+#include "../core/alloc_func.hpp"
+#include "../window_func.h"
+#include "../date_func.h"
+#include "../gfx_func.h"
+#include "../debug.h"
+#include "../command_func.h"
+#include "../network/network.h"
+
+#include "ai.hpp"
+#include "api/ai_types.hpp"
+#include "api/ai_controller.hpp"
+#include "api/ai_object.hpp"
+#include "api/ai_log.hpp"
+#include "ai_info.hpp"
+
+#include "table/strings.h"
+#include "../table/sprites.h"
+
+struct AIDebugWindow : public Window {
+ enum AIDebugWindowWidgets {
+ AID_WIDGET_CLOSEBOX = 0,
+ AID_WIDGET_CAPTION,
+ AID_WIDGET_VIEW,
+ AID_WIDGET_NAME_TEXT,
+ AID_WIDGET_RELOAD_TOGGLE,
+ AID_WIDGET_LOG_PANEL,
+ AID_WIDGET_SCROLLBAR,
+ AID_WIDGET_UNUSED_1,
+ AID_WIDGET_UNUSED_2,
+ AID_WIDGET_UNUSED_3,
+ AID_WIDGET_UNUSED_4,
+ AID_WIDGET_UNUSED_5,
+ AID_WIDGET_UNUSED_6,
+ AID_WIDGET_UNUSED_7,
+
+ AID_WIDGET_COMPANY_BUTTON_START,
+ AID_WIDGET_COMPANY_BUTTON_END = AID_WIDGET_COMPANY_BUTTON_START + 14,
+ };
+
+ static CompanyID ai_debug_company;
+ int redraw_timer;
+
+ AIDebugWindow(const WindowDesc *desc, WindowNumber number) : Window(desc, number)
+ {
+ /* Disable the companies who are not active or not an AI */
+ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
+ this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !IsValidCompanyID(i) || !GetCompany(i)->is_ai);
+ }
+ this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
+
+ this->vscroll.cap = 14;
+ this->vscroll.pos = 0;
+ this->resize.step_height = 12;
+
+ if (ai_debug_company != INVALID_COMPANY) this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
+
+ this->FindWindowPlacementAndResize(desc);
+ }
+
+ virtual void OnPaint()
+ {
+ /* Check if the currently selected company is still active. */
+ if (ai_debug_company == INVALID_COMPANY || !IsValidCompanyID(ai_debug_company)) {
+ if (ai_debug_company != INVALID_COMPANY) {
+ /* Raise and disable the widget for the previous selection. */
+ this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
+ this->DisableWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
+
+ ai_debug_company = INVALID_COMPANY;
+ }
+
+ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
+ if (IsValidCompanyID(i) && GetCompany(i)->is_ai) {
+ /* Lower the widget corresponding to this company. */
+ this->LowerWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
+
+ ai_debug_company = i;
+ break;
+ }
+ }
+ }
+
+ /* Update "Reload AI" button */
+ this->SetWidgetDisabledState(AID_WIDGET_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY);
+
+ /* Draw standard stuff */
+ this->DrawWidgets();
+
+ /* If there are no active companies, don't display anything else. */
+ if (ai_debug_company == INVALID_COMPANY) return;
+
+ /* Paint the company icons */
+ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
+ if (!IsValidCompanyID(i) || !GetCompany(i)->is_ai) {
+ /* Check if we have the company as an active company */
+ if (!this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) {
+ /* Bah, company gone :( */
+ this->DisableWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
+
+ /* We need a repaint */
+ this->SetDirty();
+ }
+ continue;
+ }
+
+ /* Check if we have the company marked as inactive */
+ if (this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) {
+ /* New AI! Yippie :p */
+ this->EnableWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
+
+ /* We need a repaint */
+ this->SetDirty();
+ }
+
+ byte x = (i == ai_debug_company) ? 1 : 0;
+ DrawCompanyIcon(i, (i % 8) * 37 + 13 + x, (i < 8 ? 0 : 13) + 16 + x);
+ }
+
+ /* Draw the AI name */
+ AIInfo *info = GetCompany(ai_debug_company)->ai_info;
+ assert(info != NULL);
+ DoDrawString(info->GetName(), 7, 47, TC_BLACK);
+
+ CompanyID old_company = _current_company;
+ _current_company = ai_debug_company;
+ AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
+ _current_company = old_company;
+
+ SetVScrollCount(this, (log == NULL) ? 0 : log->used);
+ this->InvalidateWidget(AID_WIDGET_SCROLLBAR);
+ if (log == NULL) return;
+
+ int y = 6;
+ for (int i = this->vscroll.pos; i < (this->vscroll.cap + this->vscroll.pos); i++) {
+ uint pos = (log->count + log->pos - i) % log->count;
+ if (log->lines[pos] == NULL) break;
+
+ uint colour;
+ switch (log->type[pos]) {
+ case AILog::LOG_SQ_INFO: colour = TC_BLACK; break;
+ case AILog::LOG_SQ_ERROR: colour = TC_RED; break;
+ case AILog::LOG_INFO: colour = TC_BLACK; break;
+ case AILog::LOG_WARNING: colour = TC_YELLOW; break;
+ case AILog::LOG_ERROR: colour = TC_RED; break;
+ default: colour = TC_BLACK; break;
+ }
+
+ DoDrawStringTruncated(log->lines[pos], 7, this->widget[AID_WIDGET_LOG_PANEL].top + y, colour, this->widget[AID_WIDGET_LOG_PANEL].right - this->widget[AID_WIDGET_LOG_PANEL].left - 14);
+ y += 12;
+ }
+ }
+
+ virtual void OnClick(Point pt, int widget)
+ {
+ /* Check which button is clicked */
+ if (IsInsideMM(widget, AID_WIDGET_COMPANY_BUTTON_START, AID_WIDGET_COMPANY_BUTTON_END + 1)) {
+ /* Is it no on disable? */
+ if (!this->IsWidgetDisabled(widget)) {
+ this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
+ ai_debug_company = (CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START);
+ this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
+ this->SetDirty();
+ }
+ }
+ if (widget == AID_WIDGET_RELOAD_TOGGLE && !this->IsWidgetDisabled(widget)) {
+ /* First kill the company of the AI, then start a new one. This should start the current AI again */
+ DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL);
+ DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
+ }
+ }
+
+ virtual void OnTimeout()
+ {
+ this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE);
+ this->SetDirty();
+ }
+
+ virtual void OnInvalidateData(int data = 0)
+ {
+ if (data == -1 || ai_debug_company == data) this->SetDirty();
+ }
+
+ virtual void OnResize(Point new_size, Point delta)
+ {
+ this->vscroll.cap += delta.y / (int)this->resize.step_height;
+ }
+};
+
+CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY;
+
+static const Widget _ai_debug_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AID_WIDGET_CLOSEBOX
+{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 298, 0, 13, STR_AI_DEBUG, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AID_WIDGET_CAPTION
+{ WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 0, 298, 14, 40, 0x0, STR_NULL}, // AID_WIDGET_VIEW
+
+{ WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 0, 149, 41, 60, 0x0, STR_AI_DEBUG_NAME_TIP}, // AID_WIDGET_NAME_TEXT
+{ WWT_PUSHTXTBTN, RESIZE_LR, COLOUR_GREY, 150, 298, 41, 60, STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TIP}, // AID_WIDGET_RELOAD_TOGGLE
+{ WWT_PANEL, RESIZE_RB, COLOUR_GREY, 0, 286, 61, 240, 0x0, STR_NULL}, // AID_WIDGET_LOG_PANEL
+{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 287, 298, 61, 228, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // AID_WIDGET_SCROLLBAR
+/* As this is WIP, leave the next few so we can work a bit with the GUI */
+{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 101, 120, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_1
+{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 121, 140, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_2
+{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 141, 160, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_3
+{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 161, 180, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_4
+{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 181, 200, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_5
+{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 201, 220, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_6
+{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 298, 221, 240, 0x0, STR_NULL}, // AID_WIDGET_UNUSED_7
+
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 38, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, // AID_WIDGET_COMPANY_BUTTON_START
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 39, 75, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 76, 112, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 113, 149, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 150, 186, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 187, 223, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 224, 260, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 261, 297, 14, 26, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 38, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 39, 75, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 76, 112, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 113, 149, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 150, 186, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 187, 223, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 224, 260, 27, 39, 0x0, STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY}, // AID_WIDGET_COMPANY_BUTTON_END
+{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 287, 298, 229, 240, STR_NULL, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _ai_debug_desc = {
+ WDP_AUTO, WDP_AUTO, 299, 241, 299, 241,
+ WC_AI_DEBUG, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
+ _ai_debug_widgets
+};
+
+void ShowAIDebugWindow()
+{
+ if (!_networking || _network_server) {
+ AllocateWindowDescFront<AIDebugWindow>(&_ai_debug_desc, 0);
+ } else {
+ ShowErrorMessage(INVALID_STRING_ID, STR_AI_DEBUG_SERVER_ONLY, 0, 0);
+ }
+}